AA max VS Sky guard! Why they must be changed. - PlanetSide Universe
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Old 2013-06-02, 01:51 PM   [Ignore Me] #10
snafus
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Re: AA max VS Sky guard! Why they must be changed.


Originally Posted by Sledgecrushr View Post
So if we were to use your system then dalton libs would own the game. Aa max would render to dalton lib at 325 meters and wouldnt be able to touch the lib. Most ground vehicles wouldnt be effective at firing at a lib at 325 meters so they would get eaten up as well. In your vision the long range aa option would be a skyguard but to make them effective would require a hefty buff and I think that would probably break the game as well.

Just no to everything.
All they would have to do is revert the render distance for max's back to infantry range and your scenario wouldn't exist. And that is why the Sky guard with the changes I stated would cover that gap in a near OP manner. I really don't think you realize just how powerful the Sky guard will become with my proposed changes man. At this point AA is broken, if you don't believe me ask your own air wing if they think I am right.
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Last edited by snafus; 2013-06-02 at 02:19 PM.
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