Originally Posted by AThreatToYou
These multiplatform games are generally funded by massive publishing companies who can simply force a developer to give their OpenGL rendering tricks to someone else and then dev the game off of that. Indie devs, unless they are running for Xbox and PC, rarely release multiplatform games using DirectX. It might still happen, I don't know. I have been put under the illusion from beta and alpha testing for multiple small developers that independently producing an OpenGL instruction suite that can compete visually and performance-wise with DirectX costs as much [read: takes as much time as] developing an entire game, and honestly if they can do that [their employees] would be better off working as software engineers rather than game developers.
but hey, I've never actually done it. I don't know how complicated it is.
I know there are multiplatform games. However, Forgelight, as far as we know, was not built to run on consoles...
However, with the PS4 promising DirectX support, I think it is entirely likely that PlanetSide 2 will be released on the PlayStation 4 at launch. Since the PS4 has DX support, Forgelight might have some trickery up its sleeve. For example, during the PlanetSide 2 beta, PS2 was reporting usage on up to 8 cores. . . . ...
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I don't know how hard it is to change a game over to OpenGL, but I never really heard developers talk about how hard it is. If it really costs as much as making an entire game I can understand that they won't do it. But I think it is ''easier'' than it looks. And I didn't know the PS4 is going to support DirectX. You would say it won't since DirectX is from Microsoft.