would kill all fights, because nobody would set up fall back points
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illogical. players make widespread and extremely creative use of all available spawn mechanisms in attacking, defending, and flanking maneuvers.
right now base design has the problem of how to keep a single spawn room from being camped.
this problem could be eliminated because:
- players often prefer to spawn on AMS Sunderers placed inside near the capture point if they can.
- the lattice system nearly guarantees that respawns go to the nearest "fallback" even if that is as far as the next linked base.