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2013-06-11, 10:38 AM | [Ignore Me] #1 | ||
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https://www.youtube.com/watch?featur...&v=41QFL4QB3NE
I've just learned today about the epic game trailer and after watching it several times, i got an idea to diversify the factions a bit more. I know we have maxes, esf/esmbt/... but, at least for me, it doesn't feel like this is already the end of the road. So here is the concept: I Imagine a empire specific infantry class with a support role. The class should cost infantry ressources, i think double or triple amount of a max. Each class can be certed and equipped into at least two different directions regarding the area effects. Same mechanic as with the sunderer deploy zones, only one support class can trigger their area effect within a certain radius. They all have some area effects with cooldown triggered with f and an instrument. Here is what i see: TR: Name: Republic Guard/.../... add your ideas here area effect: Glory of Terra: every terran soldier in a certain radius will gain a buff in fire rate and movement speed in ads Pride of the Republic: every terran soldier in a certain radius will gain a buff in reload time and less recoil If a Guard dies if the area effect is active, all soldiers within the radius gets a penalty of equal amount as the buff. Instrument: The Republican Guard can also refill the energy bars of every other unit with his instrument. While the area effect is active, the Guard cannot fire a weapon. I have no idea about the weaponry of the Guards, your ideas are needed here. Description: The Republican Guard is a veteran of the battlefield and a known hero within the republic. It's sheer presence encourages every terran soldier to fight to the limit and to become one day a guard himself. NC: Name: Freedom Fighter/CEO/... add your ideas here area effect: Sacrifice for Victory: the freedom fighter generates a shield bubble of a certain radius by combining every personal shield of every nc soldier within the radius. HAshields and Aegis don't count. Every soldier within the radius is protected by the shield, but looses his personal shield as long as he is within the radius. Bonus cheque: every nc soldier within a certain radius getting a higher accuracy by using shieldenergy to strengthen the arms(reducing shield protection by some degree) If the shield in Sacrifice for Victory is destroyed the guard will receive all incoming damage for one more second. If he dies at that moment the personal shields of all the nc soldiers within the radius will take a bit longer to refresh. Instrument: The freedom fighter can refill personal shields and resupply a limited amount of soldiers(10?) (grenades, c4) until he needs to resupply himself to reset that ability. While the area effect is active, the guard looses speed. I have no idea about the weaponry, your ideas are needed. Description: Freedom fighters are skilled warriors forged by years of combat. They will allways carry a lot of equipment with them, "just in case". They also learned some special tricks over the years in order to reach their goals. VS: Name: Priest of Vanu, Inquisitor, ... add your ideas here area effect: [COLOR="DarkOrchid)"]Presence of Vanu[/COLOR]: the Priest creates a warpfield within a certain radius allowing all vanu soldiers within the field to move fast. However, the warpfield is kind of in a different dimension, therefor vanu soldiers cant be harmed, but can't fire either. The priest however needs to remain in our dimension to focus the warpfield, so he can be harmed. When he dies while focussing the warpfield, all soldiers within the field suffer concussion grenade effects for some seconds. Evolve or die/Enlightment: All vanu within a certain radius sacrifice their nanites and their ammo(50% health, 50% ammo? personal shields not affected) and the priest creates a giant sphere of light causing area damage to every enemy within 10m?20m? Damage is done to everything non vanu(including friendly nanite systems vehicles). Damage is equally spread to everyone in the area over the time of the effect. damage is split upon the targets, meaning with ten enemys within the radius each will suffer 1/10 of the damage If the priest gets killed while the effect is active, the damage is done to everyone in the area, vanu soldiers within the radius will not regain health or ammo. Ammopacks and nanite healing are deactivated within the radius as long as the effect is active. Instrument: The priest can charge vanu soldiers for 5-10 seconds. Effect similar to zoe, while charged, the vanu soldiers take double damage, but can move with double speed. Due to the fact that the personal nanites are used for this, health is also reduced by some degree. I have no idea about the weaponry, ... add your ideas here. Description: Priests have dedicated their live to Vanu and his gifts of technology and evolution. They can use the most advanced technologies within and outside of the souvereignty. Their obsession to reach alien artifacts all over auraxis goes so far that they don't even bother manipulating the nanites of fellow soldiers. Summary: The ideas above are just that, ideas. It would be great if any of you reading this post could either say yes or no to the idea in general and put in your own ideas for the class, weaponry, instruments, abilities if you like the general idea. I have tried to make all the abilities represent the faction traits, add a great tactical benefit but also some downsides too in case the ESISC gets killed. Given credit to players nature, the area effects maybe should work like platoon invitations and players should be able to deny the effect or s their should be an option to be asked or allways accept the effects in game menu. Every area effect should have a decent cooldwon and the duration of the effects should not extend 2 mins. Your turn, thanks for reading. |
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