Re: Implant ideas for the dev team.
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icon. Good point(s). EVERYTHING that can be exploited - will be exploited. However, BOTH attacker & defender could/would get the enhanced radar benefit (at a BIO Farm, or wherever).
Having BOTH sides able to see the enemy more clearly on their mini map equates to a benefit to the better player(s). Nothing wrong with that in my book ..... and, I am definitely NOT in the better player class.
.... may not be a very good idea, but was an off-the-cuff idea of interesting Implant(s) they could add/offer into the game.
..... I like the idea of a "climb" Implant. Maybe usable once per hour. You get 60 seconds, and the most vertical you can go is 60 meters .... then, you have to be on a ledge of surface you can adhere to. Yes, you could "climb" up into trees....
However, for 10 minutes after a "climb", you would have no pershonal shield. It would have limited use. However, profesional snipers would be more than happy to scout & place themselves well in advance of the Zerg or whoever ..... wait for their shield to return, and then have a better place to snipe from. NOT FOR MAXes.
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Last edited by Chaff; 2013-06-11 at 11:27 AM.
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