Spawns DESPERATELY need a redesign... - PlanetSide Universe
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Old 2013-06-12, 11:57 AM   [Ignore Me] #27
mrmrmrj
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Re: Spawns DESPERATELY need a redesign...


Originally Posted by Tom Peters View Post
You act like we're only complaining from one side of this issue.

You think it's okay that those tanks have to sit there bored out of their mind because they have to wait for the cap? NO!

Besides any of that nonsense, as previously stated, vehicles should NOT be able to see spawn rooms, it's just BAD BASE DESIGN!
The tanks don't have to sit there either, but at least by doing so they get rewarded with base capture exp.

For those who died defending and respawn not knowing that the spawn room is surrounded, click Redeploy.

I do not disagree that spawn rooms could be more optimally located in many places. I never disputed that. I just pointed out that if you don't like being surrounded by armor while in a spawn room, you have the easy option to re-locate. I guess my use of the words "it's your own damn fault" distracted from my obvious point. There is ZERO game incentive to sit in a spawn room surrounded by armor, so why do it?

The single biggest design flaws in the spawn rooms is not the fact that they are in the open. It is the fact that you can go on the roof and get stuck there.

Now, if we had EMP grenades, those stand-offs wouldn't be so one sided.
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