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PSU: Lets go, the enemy wont know!
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2013-06-12, 03:36 PM | [Ignore Me] #1 | ||
I don't see why the game still rewards xp for capping uncontested territory. That was partially the problem with the hex system, and has persisted into the lattice conversion. People will still flip facilities and outposts that don't give them xp, so why keep it incentive fueled?
Reward defenders, don't reward ghosts, and watch while that coupled with the lattice finishes making PS2 the game we all wanted. |
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