I would be against this.
While it's true that both infiltrators and LA's abilities are designed to get them behind enemy lines, that's where their similarities end. The play styles are completely different - and if you've never used LA to get behind a group of enemies to kill the medics and/or engineers holding a line of MAXes up, you're really missing out
LA's don't have useful long-range weaponry entirely because that would make them stupid overpowered (imagine a Biolab on the top center pillar with an AR. I already can get plenty of kills with just a carbine). As for the ammo capacity even AR's don't have much over a carbine; and I kind of like that fact that for LA my suit slot is actually an interesting choice - do I take the ammo belt, so I don't need to give up good positions as often just to restock? Do I take flak for mines on back doors? etc etc. As an engineer I feel like anything besides flak is a little pointless, unless you're going utility belt for mines/C4.
As for infiltrators, the most fun I've had on any class recently is getting the bolt-action that can equip a 2x scope. Tried SMG but didn't feel good to me. Between the pistol and 2x bolt action I have close to medium-long range covered.
The only way to make LA/Infil viable is to give them accessories that expand their roles and allow them to actually be good at them, but in order to do that, the classes need to be merged.
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Your premise is correct (LA and Infil need more group viability), but your conclusion is wrong.