News: GU11 Weapon and Resource Tuning Changes - PlanetSide Universe
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Old 2013-06-16, 11:19 PM   [Ignore Me] #11
OmegaPREDATOR
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Re: GU11 Weapon and Resource Tuning Changes


Originally Posted by Plaqueis View Post
Originally Posted by Elahhez View Post
About the resource changes, i foresee the same problem which already exist getting worse, being:

low pop = low control = low resources

Giving the ones with the biggest pop an even greater advantage than is currently.

Although i agree with the idea of doing it, but this will be an unwanted side effect due to resources being based on territory.
^This.

I absolutely hate playing on low-pop hours just because of this; not only are the enemy outnumbering me 2:1, but not getting all the weapons needed (usually grenades, mines, c4) to fight the horde usually just makes me log off, making the population imbalance worse.
Tottaly agree with you.

The maximum "bonus" whe can have, even if you are 1 for 9 is 50%. Thats pointless. I proposed somewhere to increase that bonus, comparing to % population of the most logued faction. So when they are 50% and you are only 25%, you have to receave +100% in bonus (seems normal they are twice more than you). When they are 90% and you are 10% you will receave +900% of resources.

Even with that you will lose quite fast but it will help you to do something. And seems more balanced than what we have today.
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