Re: How to respond to GU11
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The only thing I can see people complaining about with GU11 is the resources, as everything else (bar a minority crashing) is an improvement.
The resource system was broken - people could plain and simple pull whatever vehicle or MAX they wanted at any time. The resource system is meant to be a limiting factor to using these powerful units however it was not fulfilling this purpose. As a result we saw tank zergs and MAX crashes on a far too regular basis with the only vehicle that was being restricted was the ESF in the hands of an inexperienced or unlucky pilot (which with GU11s AA balancing would no longer be a factor).
By changing the resource costs fights will become more balanced. I for one have been calling for resources to be more restricted to achieve just this as it will in the long run be good for the game. Now resources actually matter to some extent and leaders may even decide on their next targets based around resources.
If you really want to be able to pull a tank whenever you want to go play BF. Oh, but don't you have to deal with smacktards grabbing it first or TKing you if you do get into it?
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