Originally Posted by diLLa
I wouldn't say it's pay to win. It might be on an individual level, but in this game the win condition is faction-wide. Assuming that the amount of subs on all the 3 factions is pretty much even, then it's balanced out, making it not pay to win.
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In its current state, PS2 has hardly more than a individual contributor focus. The very concept of `winning` is foreign to the planetside concept. It is an endless struggle. There is no win condition. So the argument of the number of faction wide subs is illogical. Appreciation of the `bigger picture` metagame instrumentation is a wonderful concept but its not in PS2 now. The balance of the 3 empires should be so level and the gross amount of area to occupy should be so expansive that the ability of any one faction to cover all of the known universe without meeting resistance is impossible. Thusly noone should ever be able to win. But PS2 does not have this balance and does not have the necessary landmass and accompanied interconnectivity to promote the eternal struggle. Relative to its predecessor, it is an infant with a bitchin` wardrobe. (It looks good, but exhibits no maturity)