Three long overlooked problems with this game. - PlanetSide Universe
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Old 2013-06-28, 12:36 PM   [Ignore Me] #11
wasdie
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Re: Three long overlooked problems with this game.


Originally Posted by Ralek View Post
OP talks about logistics a lot - beacons and squad deploy are exactly that - logistic tools. There are obviously a few issues with them though.
I define logistics of moving materials from one point to another. A squad spawn beacon ignores the movement part and just teleports players whenever the beacon is placed.

The biggest issue this game has is the lack of logical logistics. Instead it's whack a mole with spawns popping up unpredictably all over the place and the ability for troops to deploy themselves behind enemy lines.

The only logistical part is when the guy places the spawn beacon down. They have to physically move to that point. Once it's set they can spawn an unlimited amount of people down, all of which have a decent radius of where they can steer their drop pod. This is now used to bypass defenses, spawn on top of strategic locations, and generally ruin the flow of battle.

I've been in plenty of battles where the enemy isn't coming from a direction, they are spawning right ontop of the objective you're supposed to be defending. That's not logistics.
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