What happens if you're chasing down the enemy and some random infanteer takes a potshot at him before he crashes/suicides in some way?
Granted this scenario shouldn't happen very often, although it could become more present as a result of this change, perhaps?
I think we need to know more about the timer that credits you the kill as last damage source. If you're serious about destroying enemy planes, you're presumably close on their tail. Then they either crash due to the pressure you're applying, or try to cheese you because you've won. As a result, my guess is that it'll be a short timer (< 30 secs).
But if the timer is so short, what is indeed to stop someone from gaining altitude before bailing (as mentioned earlier in the thread)?
At any rate, I don't fly often but I have experienced the frustration when your target crashes/bails. It's a good change, but I am curious as to how exactly it will be implemented.
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