Originally Posted by maradine
It's almost like . . . the factions have different strengths. Fascinating!
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As a fourth factioning ESF pilot I can assure the factions are not ballanced and different - TR is simply better at AA and much harder to play against in the air. Mostly because of the Strikers (which are getting fixed it seems), but also the Vulcan makes things different. If I roll my standard rotary + A2Am (I love abusing OP weapons, see the Battlefield friends episode on USGS Frag Rounds to know I how feel running A2Am) I can kill lone NC and VS Harrassers, and also harrass armor - I cannot do this against TR because they have the vulcan and that's noteworthy.
I'm fine with the concept of a close range AV and AA killer (but again, the Vulcan is just OP against heavy aircraft, there is no way it should shoot down libs and gals like it does at the ranges it does), but NC and VS need something equally powerful against the air (perhaps the Enforcer shotgun could be made to 2 shot ESFs within 150m, perhaps the Saron could get buffed against aircraft, there are many practical things to implement to make this work). Right now TR is just too advantaged in the air game compared to VS and NC and the Vulcan is a major part of that.