Possible upcoming changes to Spawn Rules - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: "Not that anyone ever cussed in EverQuest" - SmokeJumper
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2013-07-15, 03:27 PM   [Ignore Me] #35
GraniteRok
Contributor
Staff Sergeant
 
GraniteRok's Avatar
 
Re: Possible upcoming changes to Spawn Rules


I'd like to see Squad Deploy taken out altogether. In it's current form, we see this being an instant spawn exploit outside of using a spawn beacon just like the old map deploy system. If squads and platoons need to drop in to a location, then they should be using a beacon or a Galaxy. Pretty sure the intended use of this was to gather up squads that had been scattered across the map. It's definitely not being used much in this way but rather a free hot drop for flanking tactics.

Sure would also like to see Base/AMS binding come to the game as respawn options and make a recall to Warpgate a separate button action!
GraniteRok is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:50 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.