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Old 2013-07-24, 08:25 PM   [Ignore Me] #1
Taramafor
Sergeant Major
 
Countering zerg farming.


I was originally going to post this in a thread but decided to make my own since zerg's really do need tending too.

I've been thinking on this. A lot. Do we really need more continents? I mean, I'm all for spreading out the zergs (unless it's a large base fight) but I think it will just end up being more of the same. More places for people to zerg rush with bases that have next to no defence. What's worse, people may be spread out on all the continents meaning less chances of large fights.

In fact, the problem seems to be mindless zergs because of cert farming. All people do now is roll with the zerg and not give a damn about a fight that needs to be won. For example, I was leading a squad in the crater after splitting off from the zerg (because that's boring as hell you know). Fair enough, Mao is a big target but I knew the fight would be easy for the zerg (it was a pretty big zerg). I figured by taking the crator, it would cut into the enemy territory and give our side a nice front line to go with Mao. The fight was boring at first with zero resistance, but the pace picked up a little once the place had been taken. Some of the enemy showed up and some tanks had to be held off at the bridge. Now get this. ONE OF MY SQUAD MEMBERS WENT TO MAO TO GAIN THE XP BEFORE THE TANKS HAD BEEN DELT WITH! It was a small fight and the tanks were dealt with thanks to yours truly, but honestly, it's no excuse. Because everyone wants certs, everyone's in only a zerg and small battles don't start and have a chance to become big battles (Though the fighting in the crater did continue for a good while after. Just not by me. That front line served it's purpose well it seems.)

Which comes to spawn rooms. You can't even set it to a kill/xp ratio in an area which would make things fair because idiots try to hold a point that is already lost.

I might have thought of a solution though. Have a XP ratio that applies to zergs and defenders. If a large zerg takes over a base with no resistance, regardless of whatever base is taken, they shouldn't get that much XP. If on the other hand the defenders put up a real fight, then sure, go nuts with the XP reward. The problem with this is that people tend to spawn room camp when a base is already obviously lost but a solution to that that I can think of is to set it so that you have to spend more time outside of the spawn room then inside it to get put on the ratio list and therefor boost the XP reward for whichever side you're on. This should encourage people to actually fight instead of sitting around as well as encourage them to boost their sides numbers in hotspots.

That's my idea to counter mindless zergs. Don't get me wrong, I like a big fight but when it comes down to a case of "must gain XP, I won't help with tanks and get that instead" then it really makes me rage.
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