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Old 2013-07-26, 03:27 AM   [Ignore Me] #1
Mordelicius
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GU13 Feedback Thread


Post your GU13 Feedback:

Some preliminary feedback.

Major Esamir Revamp - It's a suprisingly brilliant facelift of Esamir. It can now be mentioned in a similar breath to Indar. It almost felt Esamir is a brand new continent. Kudos and thanks to the devs sprucing this up.

I've only tested surrounding and southern bases off Eisa Tech so far, but much what I saw was pretty darn good. There is even a new elevated base type that is sort of a cross between a tower and a mini tech plant.

good:
- Most vehicles are locked out, although some stray Harassers can magically appear inside sometimes
- The new layouts provide alot of good infantry covers.
- New covers on Towers.
- Good flow from base to base. Well sculpted terrain.

bad:
- highly elevated mountains next to spawnpoints invites spawn camping. There are too many bases with these features.
- Octagon vehicle console slit allow attackers to spawn camp while bobbing up and down. This is worst with a Vanu Max. They need to add two way blue shield to these slits.
- Octagon walls next to the spawn need a pain field. UBGL on top of the walls raining on the small spawn is not a good design.
- New tower has a huge gaping hole in the 2nd floor allowing tanks to spam kill defenders on the stairs to the 3rd floor. How are defenders going to block players moving up from the first floor stairs if we get shot to pieces through these holes?
- Elevated areas allowing tanks to spam every hole in a walled base. I'm trying to remember the name of that base that has a crossed corridor with the capture point in the middle of the cross.

Nerfs needed:

Harassers - Too much speed/DPS to ambush and kill then escape and survive. There are simply no dps counters to Harassers. They pick the fights where they have advantage and you can't do the same to them. Their armor needs a severe nerf.

These guys will come out of nowhere at top speed, kill you with Fury or WORSE Marauders, or just plain run players over with extreme ease. They need severe damage when they run over players.

Another broken aspect of Harassers is that it moves so fast that mines don't really damage them. They need to be more vulnerable to tank mines.
The Harasser is still a highly mobile tank with a buggy skin. It is not a buggy at all. What's exactly the weakness of Harassers?

Engineer AV turret - The range needs to be nerfed. These guys kill without even being seen ever and they have unlimited ammo. At there very least, they should be auto spotted when they fire.

ZOE Max - Vanu is the faction with no weakness. Leading the pack of developer gifts is this highly survivable killing machine max. Their 'weakness' is easily mitigated by engineers. If players think the old NC max can defend doorways, these guys can shutdown doorways from medium range.

SOE's treatment of faction balance is a farce. And MLG is still 6 months away from bursting the faction balance bubble. NC and TR have been avoiding Vanu for months. Nobody wants to fight a stupidly OP faction.

Shorter Cap Times - Cap times appear to be broken. Taking 2 out 3 capture points, we have to wait 20 minutes. Maybe this is just for Esamir. Imo, the old cap times doesn't need shortening. This bugged capped times are excessive though.

General stuff:

- Sustained Area Lag/Slideshow - introduced by GU12 is gone. I hope it is really gone for good. Because when it hits, it will be a slideshow until you manage to slink away from the affected laggy area.

- Flash Scout Radar nerf - I'm recon type of player/flash radar spammer and the nerf is not really a bad deal. A nominal XP of 2-5xp would be nice for every kills from the radar.

Half of the time you're out of the fight because you're limited to just your Flash weapon as the only way of getting xp. And the Flash kills are very few and far in between. That and the Flash being easy kill will turn players away from the Flash. Leaving us only hard core recon players as its sole users (I'm not leaving the Flash even in its current state).

- Proximity mine buff is good.
- The new Vehicle tag/icon is helpful and welcome in identifying enemies.
- Mine friendly tag won't show until you're right close to them which make them useless when in a moving vehicle.
- Undocumented. Fixed AA turret seems to cool down much faster from overheating.
- Undocumented. I have to check this again. I was fixing a tech plant generator and I was able to repair it in one go. Maybe it was partially repaired but I have check this again.

Overall, GU13 is welcome surprise. PS2 now feel like 2-continent strong instead of being just Indarside.
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