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Old 2013-07-26, 12:23 PM   [Ignore Me] #19
Gwyn
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Lightbulb Re: GU13 Feedback Thread


My thoughts on the new changes....

Alerts....reward based on how long you played during alert for your one character.

Last night I was participating in an Esamir alert since the beginning about 40 mins in PS2 completely crashed out...it took me 6 mins to be able to log in...it sat at the loading screen forever! We had a dominating victory for the alert within 1 hr 20 mins and I only got 9437 of the 10,000 XP! This is outrageous! It is not my fault PS2 crashed because there are bugs to be worked out with GU13. I think PS2 creaters need to factor this in with the alerts....otherwise what is the point of participating in them if you are going to be screwed out of points???

Repair Tool Not Functioning:
Ever since GU13 was released I keep running into this glitch where I am trying to repair vehicles, turrets and I get the the wrench icon with the ticks filled all the way up yet the vehicle is smoldering and I have not healed it one tick yet it the circle is filled. So I can't fix anything now which is a real bummer since I mainly play Engineer to support my squad mates.

New Sounds for Vanu Weapons:
Wow, the guns sound horrible now...like little kid toys. Please go back to the original sounds!!

New Camos and Sales in the Depot:
I was very happy to finally get the Esamir Camo Bundle on Sale for 750 SC for my gun, armor and vehicle! Also some of the new camos look pretty slick!

Proximity and Scout Radar:
Absolutely hate the new changes!!!

ESF Updates:
I am not impressed with the long and awaited ESF updates to make the air crafts across factions more comparable when it comes to damage, speed and maneuverability. This update still leaves Vanu at a disadvantage. You can totally see the bias towards NC has not changed. So much for limiting/nerfing the lock-on rockets!

Additional Platoon Leader Waypoints:
These are really helpful. Only thing I find confusing is the General Platoon waypoint is the same color as the Bravo Waypoint.

Decrease in Cap Times:
I love the decreased in cap time for BioLabs, Tech Plants and Amp Stations.

I am very impressed with the Esamir lattice system. I love the fact there are trees on Esamir now. Also love the increase in the amount of crystals present in the terrain. Another big thing I am not satisified with is how hard it is to use land vehicles on Esamir now....It is hard to get around in tanks! You end up doing a lot of "running" as infantry which is kind of annoying.... The one thing I noticed in my 4.5 hr play session was the over abundance of fortification walls. I feel like a laboratory mouse....having to run through a maze trying to find the cheese "aka the points". Stop animal cruelty, and fix this!!!


Last edited by Gwyn; 2013-07-26 at 01:22 PM.
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