Infinite revive isn't balanced for zerg/large scale play
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Any time one force outnumbers another, but especially when talking about zerg sizes, infinite revives prevent smaller forces from inflicting losses on larger ones. There should be responsible limits of say, after 2 revives your next death must respawn (or only 1 revive for a max). I know there will be people claim this would hurt teamwork, but no, it just takes out spamming of infinite revives and supports pure numbers less - something that should fall under the "rich get richer" argument, except we're not talking about resources.
Last edited by Stardouser; 2013-07-27 at 12:08 PM.
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