Originally Posted by RJGatling
Strikers deal a lot more damage if they all hit/lockon. That's going to change with the new esf rules/lockon rules. Many times I'm gunned down while trying to fire all rockets. If 3 of the 6 missiles hit you, there's one more than there should be for the total. Either something was broken with the lockon system, or you flared, stuck around instead of heading out, and they regained lockon and fired the remaining salve. I think the latter is the most likely scenario.
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Yes, but I believe that proves my point. If a single infantry unit has the ability to basically destroy an ESF from a single barrage of missiles, and the ESF has to retreat for 25 seconds if it's closer than 500m to that particular unit (who at that range doesn't even render to the pilot) that is by definition a hard counter - the ESF isn't able to operate at all within a distance of a Striker.
Other lock-on launchers deal reasonable damage to an ESF but pilots can still make calculated risks and actually do something before having to retreat for repairing/resupplying. With Strikers, if a pilot doesn't have flares ready at the moment of lock-on, he is dead.
There's no outrunning or outmaneuvering the missiles unless you have fuel pods but it isn't fair that TR have such an outstandingly hard counter to air that forces pilots to give up a secondary weapon just to be able to do ANYTHING within TR airspace.