Originally Posted by maradine
This is my favorite quote, in all its forms.
Sounds like the literal definition of a challenge. What's more impressive - being on top of a leaderboard where 90% of your competition pool never has a chance against you (and you know it, snore), or being on top of a leaderboard where every single kill could have gone much worse?
Someone will still be on top of that leaderboard. Are you implying that, with this change, it will no longer be the figurative you? That, all of a sudden, your asserted superior skill will no longer provide you any kind of edge? That, the law of large numbers will elevate someone else, far less deserving, to the top? No. I assert that, if your as good as you think you are, you will still, in fact, be cleaning up. You'll just be working harder, and in a way you claim to enjoy less, and with more teamwork potentially necessary, for each kill.
So, as a rational actor, it's very understandable why you don't like this. I don't think anyone's faulting you for your opinion here. But you also need to understand that to the other guys in that pile, what you do looks like snoozing through a tower defense level - marking off worthless experience packets punctuated by the occasional interesting fight. Where's the challenge?
This isn't a Streetfighter tournament, where you fight to the top and anyone who complains about the system is labeled a scrub. This is a F2P MMO where the bottom 90% needs to be happy and spending money for the game to survive. If I was SOE, sitting on the button, knowing that what whatever I do might push the "aces" into session-based games with higher skillcaps, I'd find that very unfortunate. But I'd still push the button.
Unless, of course, there's a solution that, magically, everyone likes. For a problem that, admittedly, we're guessing at the definition of.
I dunno man, I just work here.
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Well, to further explain that quote (or at least try, here I go);
The proposed change (that now seems like it will not go through, but this applies to any change that will effectively make a skill cap on the game) would change flying in a way that will make player skill less relevant. It will shift from being a flying / aiming / positioning skill set to more of just a positioning / numbers skill set as with forward flight, it is impossible to get a good pilot off your tail (don't say dodge around things, I fly though covered bridges for fun, and as such *your* screwed if I am on your tail first) and having wingmen will be the only way to get anyone off your tail (I consider it a skill to fly and keep up with wingmen in combat and not lose them or run into them).
That said, There will be no 'top of the leaderboard' in this scenario as fighting just boils down to who spots who first, and then so long as the pilot who spotted the enemy first gets on their tail and does not screw up in flight(also assuming no outside interference), he will down that enemy pilot. Now adding interference, A2AM will be even more prevalent as AB tanks will be more or less useless for anti air combat, and more ESF will be fitted with rocket pods to just pod infantry and tanks (they are not losing the ability to 'chopper around' with space bar, just using the AB to do the same).
That will boil combat down to such a simple and basic thing that comes out to
1. who flys highest and sees the other first wins
2. who brings the most friends wins.
Very little player skill will be left and thus, I would have no interest in the flight game as it will be way to binary.