A wild Hotfix appears 9/11
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HUZZAH!!
All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix. This is a pre-performance patch to clear up some of the major pieces that were done or very close to done when we started the performance initiate. Enjoy!
Downtime Start: 6 AM
Downtime ETA: 90 minutes
Players can expect the following changes:
Patch Notes (sorry not linked to PSU wiki yet)
DepotAlert modifications- Continent-specific facility capture alerts have been modified. They will now trigger much less often and their duration and final reward have been cut in half.
Spawn priority changes- The squad reinforcement spawn list now deprioritizes regions where your side has a population advantage
- Instant action has been modified so that it more often places people into active fights
Savior XP- Added a bonus experience reward for killing an enemy player who recently severely damaged, but did not kill, a friendly player
Physics and Projectile Improvements- Fix for guided rockets not traveling the correct path on other clients
- Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
- Fixed Striker missiles flying through terrain and buildings and still hitting targets
- Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
- Air to Air rockets won’t look like they’re bouncing back and forth to remote clients
UI- Made ammo pack indicators smaller
- Server ping column added to server select
- Changed ammo counter font
- We’ve officially cleared out all the weapons and attachments from the Certification screen. Locked weapons and their attachments can now be previewed and compared in the loadout screen.
- We now show the “Lock-On” display while in third person
- Added another “Other” cosmetic slot for the Sunderer
- Added a display for Above Mean Sea Level (AMSL) to air vehicles
Bug Fixes- Fixed issue where turrets and terminals would be instantly hacked or unrepairable
- Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
- Fix for scope sway persisting into optics that aren’t intended to have any
- Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
- Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in the Harasser
- Fixed missing gate shield generators at Freyr Amp Station
- Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
- Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
- Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
- Fixed missing reload audio for the Lasher X2
- Fixed some alignment issues on the 3rd person Mosquito HUD
- Pilots can no longer utilize free-look to lock on to targets
- Rhino hubcaps now granted account-wide
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Last edited by DirtyBird; 2013-09-11 at 12:37 AM.
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