Re: Biolab got butchered (PTS)
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Oh gee...the only good thing i saw in that video were the arrows.
Those are admittedly a VERY good thing though and need to be put into every base, with short a short "info" added as to where you end up going ("vehicle gen" ->, "cap point" ->, etc.).
But why "fix" what wasn't broken? Biolabs were fine, nobody complained about them. This new design once more shoots defenders in the foot (like so many other bases) and butchers the whole place into a "might aswell spawn elsewhere" spot. Blergh. I'm also glad i barely log on these days when i see that.
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