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2013-10-30, 08:51 PM | [Ignore Me] #1 | ||
https://forums.station.sony.com/ps2/...rasser.156160/
"I’m going to be writing a series of posts that go over the balance adjustments that we’re implementing based on collected data and player feedback. These changes will start rolling out in the updates following the optimization patch. This first post will cover the vehicle weapons and heavy vehicle vs. light vehicle combat. Secondary Weapon Damage Adjustments
More information on the damage falloff Vehicle damage falloff will not be extreme. It will be just enough to better define the roles for the different weapon types. We won’t be changing any weapon roles, just getting them closer to where they should be. For example, the G30 Vulcan will perform better at close-to-medium AV combat when compared to the E540 Halberd, but the Halberd will be able to reach out and perform better at longer ranges. Players can equip either to match where they’re fighting or how they like to fight. The bigger change here is that the range of Harasser weapons is being reduced in comparison to the other ground vehicle secondary weapons. This means that the Harasser will have to put itself at more risk in order to output its full damage, which better fits its hit-and-run style. On the other side, the larger optimal range of the main battle tank and Sunderer secondary gunners will overlap with the Harasser's sweet spot, allowing those gunners to better protect their vehicles. Proximity Radar Change
General Vehicle Weapons Balance Pass In addition to everything listed above, we’re taking a pass at all vehicle weapons in order to even out the performance and the various tradeoffs between the different faction weapons. Harasser Changes
Upcoming Posts
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-10-30 at 08:52 PM. |
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