SOE removing the tactical aspect of camouflage, good or bad? - PlanetSide Universe
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Old 2013-11-11, 05:51 PM   [Ignore Me] #11
HereticusXZ
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Re: SOE removing the tactical aspect of camouflage, good or bad?


The entire point of camo is to conceal yourself and confuse your opponent long enough to get a edge in the fight, not announce HEY I'M HERE, SHOOT ME! If Camo is not concealing your character then what's the point of even having Camo at all?

I'm here to enjoy a War game, not NASCAR where we all flash our gay pride faction team-colors. "Hey look that's the M&M Harasser! That one has Yoda!" That's -exactly- the direction the games going if we abandon the tactical purpose of Camo.

Why even bother having continuity and respect for the war we're playing? If we're seriously considering doing away with the tactical asset that Camo is suppose to be then lets take away the restrictions and add funny hats into the game or other stupid BS that take away from what the war on Auraxis is suppose to be.

I love Stealth, Long Range, and Tanks. Complete and utter Bullshit if you think Camo doesn't work with Tanks, that stuff is all that's effectively concealing my tank from a casual glance of Aircraft when I'm completely vulnerable, so much so I encourage proper camos in my Outfits Armor Division. Camo caters to players who's play style is Stealth, In my experience that means Sniping or sneaking through and around a enemy zerg undetected, Taking away the Tactical purpose of Camo hurts this play style heavily


TL/DR Whats the purpose of continuity or even Stealth in this game if you give up on the tactical assets of Camouflage.

Last edited by HereticusXZ; 2013-11-11 at 06:12 PM.
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