Re: News on Nanoweave Armour and Sniper Rifles
|
|
SOE didn't say your bullets would stop doing damage at 150m... just that you wouldn't get a OHK to the head on a player at full health/shields (if I'm understanding this correctly).
Having said that... yes - I do think these proposed changes are going to have a massive impact on balance across all weapons and vehicles. It will likely be a debacle when it is implemented.
I'd rather see simple changes made directly to the other armor types and leave nanoweave alone. How? Easy. Just start buffing the benefits of those armor types, bit by bit, until you see more (desired %) players choosing them as a viable option.
ex. There is certainly a % of resistance for Flak armor at which point infantry will see it as a reasonable choice vs. Nanoweave. Maybe it's 60%? Maybe it's 75% Maybe it's 90%! Find it and make that change.
Last edited by typhaon; 2013-11-13 at 12:57 PM.
|