Q. What incentive is there for the devs to add...
|
|
the intercontinental meta game?
(This isn't a post accusing the devs or SOE of bad faith ect, simply an honest question.)
It seems to be the FTP model puts the main emphasis on getting new players and retaining them, but only for a while.
New players buy stuff and subscribe in order to level up but after a while once they have maxed out BR and bought the gear they want they will stop buying and either stop playing or continue as a totally free player.
The game changes that are likely to want the more experienced play to continue to play would be stuff like the intercontinental meta game and other 'end game' features.
My question is that the meta game stuff would appeal much more to the people who no longer play the game so what incentive would there be for SOE to spend time and money creating them.
Of course I know the devs would want to put them in because they would naturally take pride in a job well done, however as we know when economics and 'what you want' conflict then economics wins every time.
Thoughts?
__________________
|