Re: DEV reddit AMA- "ANT will most likely be the Sunderer with an ANT module" says WH
|
|
Does anyone really think adding this PS1 mechanic into PS2 is going to work any better than previous PS1 additions?
PS1 base siege, entrances could be pushed out from, OSs deployed, CY cleared of CE with EMPs, ANT dropped and shielded by Gal/Lode, pray for 20-30% NTU, repeat. Some co-ordination required.
PS2 base siege, vehicles camping every door, shield and exit. Hordes of Airchavs/Libtards hovering over bases, silo locations probably in extremely exposed location which you will have to drive past the ever present armour zerg camping around the base. Airlifts? Airchav can fly from warpgate to warpgate in about a minute, you'll get picked up 10 seconds after leaving by anyone with a clue.
The only times I can see NTU being an issue is in the larger fights where there's just simply too many people (3way stalemate zergfest) and then any attempt to resupply will just get insta-nuked.
The only base it might work with is Biolabs since a lot of the attackers will actually be inside whilst the 'Silo' will be outside.
|