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2013-12-12, 06:40 PM | [Ignore Me] #1 | ||
Major
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SOE announcement from their forum...
Currently on test server A general balance pass has been done of all infantry weapons. The majority of weapons have been tweaked in small ways. The larger balance trends are listed below. • Our data has shown LMGs performing too well at hip fire. In some cases they’re even outperforming assault rifles. We've done a global reduction to hip fire accuracy across all LMGs to make them more LMG-like. • Assault rifle hip fire weapons have had their hip fire bonus reduced. They still have higher hip accuracy than the standard assault rifles. • All laser sight attachments have had a small reduction to their hip fire accuracy modifier. • 0.75x move speed weapons have been adjusted so that they have clearer tradeoffs for the move speed bonus. This generally means longer reloads and more recoil drift (to match them being the closer range variants). • Carbines have had their minimum damage range brought in by 5 meters. Coming later today: • The hip accuracy penalty on LMG compensators is being reduced to match the new lower base accuracy of LMGs, though hip accuracy with a compensator equipped will still be lower than it is currently on live. • We’re increasing the 1-shot kill range of bolt-action headshots (compared to the 150 meter limit currently on test). The maximum damage of bolt-actions had a slight drop to make the damage curve work, but reload speeds are getting faster to compensate. A general balance pass of all sniper rifles is happening so that their roles are better defined. Edit: Actual sniper 1-shot headshot ranges below • NC NC14 Bolt Driver & LA80 , TR M77-B & SR-7, VS XM98 & V10 o 250 meter limit • NC SAS-R, TR TSAR-42, VS Ghost o 200 meter limit • NC EM4 Longshot, TR RAMS .50M, VS Parallax o 300 meter limit Last edited by OCNSethy; 2013-12-12 at 06:59 PM. |
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