Originally Posted by CraazyCanuck
While I am really enjoying Amerish overall, having player the western and central lattice routes. Last night we did have an issue defending some bases up the eastenmost lattice. Reason being was the amount of time it took for defenders to get up to ground level as we could not find any teleporters and were forced to use the lift pads to go up. It was the first time our squad had fought there. Either they were well hidden, we were blind as bats, or there were no teleporters to bring you up from the levels below quickly. The lift pads became brutal choke points.
I'm hoping we just missed them.
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I think there is definitely some issues with defendability, at least at some bases. It relates to the distance from the spawns to the cap points compared to where you can place your amses.
A week or so ago I was in a big fight at Crux Mining Operation; we captured it with 52% of the pop. That doesn't seem right to me, too easy.
More related to your comment, yep I've long said that there is an orientation issue that the devs should look at.