Re: Oh lord, playing PS2 is fucking depressing now
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Population balance is a real problem, definitely. Anything that can be done to either balance out pops, balance them out in an area, or negate the advantage of the zerg will help the game a lot.
Although it pains me as a Medic to say it, I think Stardouser has the right of it - nerfing revives/repairs would help make zergs less totally overwhelming. I think his suggestion of adding 'nanite ammo' for revives that can only be regained at sundies/terminals would make sense. The same logic could be applied to repair tools (though to ease the pain for vehicle crews you could also allow repair nanites to regen automatically at ammo towers/landing platforms).
Slowing spawn speed when one side has higher population (or speeding it up when you have less) could also work. I'd even be interested to see if giving direct combat buffs (extra health? stronger shields?) to the outnumbered side might work. A handful of super-soldiers defending an outpost against an overwhelming horde could actually be pretty fun for both sides.
Also, did I see somewhere that a faction's resources are going to be shared out amongst their players? If so, that would also help to weaken zergs as they end up with a smaller share each.
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