Top cause of players leaving PS2 (2014) - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Donate $1 to PSU to buy Squeeky a new video card.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2014-08-29, 07:08 PM   [Ignore Me] #19
Figment
Lieutenant General
 
Re: Top cause of players leaving PS2 (2014)


I don't know. I don't know that when we say "cont lock" the devs hear "cont lock" in the same way we mean it.


They locked it. Key. Throw it away.

We mean: capture it all, get comm benefit and make it hard to get back on continent because enemies don't have a foothold, then push through to the next continent, hold foothold on other continent to keep enemies from attempting to get through the warpgate...


As I said in Alpha, the warpgate design being a Sanctuary is the culprit here. As long as the warpgate is the fallback base, you don't have active continent switching, because people aren't literally kicked off.
Figment is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:40 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.