Re: Top cause of players leaving PS2 (2014)
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I don't know. I don't know that when we say "cont lock" the devs hear "cont lock" in the same way we mean it.
They locked it. Key. Throw it away.
We mean: capture it all, get comm benefit and make it hard to get back on continent because enemies don't have a foothold, then push through to the next continent, hold foothold on other continent to keep enemies from attempting to get through the warpgate...
As I said in Alpha, the warpgate design being a Sanctuary is the culprit here. As long as the warpgate is the fallback base, you don't have active continent switching, because people aren't literally kicked off.
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