Flaws of current PS2 Battleflow (Suggestions) - PlanetSide Universe
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Old 2014-12-30, 01:43 PM   [Ignore Me] #15
Figment
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Re: Flaws of current PS2 Battleflow (Suggestions)


Originally Posted by ringring View Post
Yea I saw that pointman.

And you have people complaining that capturing a base means nothing because the next time you look it will have been captured right back..... well of course it means nothing and that's because it's too easy. You never value something if it comes too easily.
It's not just valueing something.

It's about being able to defend and protect your gains for a period of time.


"We" (group of PS1 vets everyone knows from the "whining") asked for this since alpha and early beta base designs: being able to tug-o-war a whole campaign from base to base, rather than steamroll back and forth. Being able to drive people off a continent, rather than just back to their continental spawnpoint.


Eh.
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