Suit slot revamp - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: THE VANU ARE COMING THE VANU ARE COMING
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
Old 2016-05-20, 12:27 PM   [Ignore Me] #1
Dr Cluckenstein
Private
 
Suit slot revamp


This is quite log thread but stay with me!!


In Planetside2 there are many weapons but only one defensive slots.
So I present you my improved design for Armor and defense.
It probably needs some balancing and better names so feel free to ad anything you want I am open for discussion.

Easier to implement version
So i propose to make it that your armor slot has impact on your apereance so you can distingquish who has which armor upgrade.
For example nanoweawe armor is full plate suit which does not show any suit underneath,
another example is granade bandolier which could be just strap of granades around chest
or advanced shield capacitor like a litlle tube on the byck and some glowing lines around the edges of your armor.

Full idea (has to remake whole suit system and requires balancing)
1) Split that one suit slot into 6 parts
a)suit(underneath armor)
b)helmet
c)chestpiece
d)leg piece
e)gloves and boots
f)belt gadgets

None of these can be used by MAX

Closer look

a)suit slot
So it would stay with same things as is the current suit slot.
1)nanoweave-stays same (or could give extra health if it would be too owerpowered with rest of set)
2)advanced shield capacitor-stays same (may require balancing)
3)flak armor-stays same
Removed utility pouch and amunition puch

b)helmet slot
Because there is a lot of cosmetics already you would be able to equip them like camo and it would change just the apereance of these types of helmets.
1)Virtual reality HUD helmet
-has darklight flashlight on top of helmet which can be togled (probably L key)
-has heat seeking view togleable which cannot be used while scoping (not sure how to implement togling option)
+15 HP
2)Hardened helmet
-Headshot resistance + 50% (makes it that you need 2 headshots to be taken down)
+5% bullet resistance - for this part of body only
+2%bullet resistance for whole body - means that it stacks with armor on that part of body
3)Cushioned helmet
-Resistance against concussion granates (like battle hardener implant)
-(probably) adds 10 HP


c)chestplate
Just added armor in change for shields or other abilities.
1)Blast resistant suit
+15% flak resistance for this part of body
+ 8% flak resistance for whole body - means that it stacks with armor on that part of body
2)Hardened Chestpiece
+10% bullet resistance for this part of body (if not stated othervise it means for that part of body)
+ 5%bullet resistance for whole body
3)Advanced outer shell armor
+50% meele armor - for whole body
+25HP
4)Shield modulator (upgradable) (cant be equiped for infiltrator)
lvl1:+60 shield HP , -20HP, - 0,75s shield recharge rate
lvl2:+100 shieldHP, -20HP, - 1,5s shield recharge rate
lvl3:+150 shield HP, -30HP, -1.75s shield recharge
-Has utility slot (like camo or barrel atachment for guns)
1)Projectile resistant shielding
+5% shield bullet resistance - for whole body
2)Advanced shock absorber field
+10% shield flak resistance - for whole body
3)Plasma infused capacitor
+0.5 s shield recharge

d)Leg armor
Ability to trade protection for mobility
1)Shock absorbing plating
+15% flak resistance -for this part of body
+ 6% flak resistance for whole body
2)Advanced alloys
+ 8% bullet resistance
+ 3% bullet resistance for whole body
3)Mine sveeper leggings
+40% mine blast resistance
+5% flak resistance
+2% flak resistance for whole body
+10HP
4)Hydraulical exoskeleton (cant be equiped for infiltrator)
+movement speed (doubled)
+jump height (doubled)
+20% fall damage resistance
-5%bullet resistance - for whole body

e)Boots and gloves
Now we are geting to some combos here.
1)Scout set
-10% flak resistance
-5% flak resistance for whole body
-40%mine blast resistance
+faster reloadspeed +40%
+faster equip speed +40%
+faster movement (+ 40%)
+(if equipped by light assault) jetpack + 15% fuel capacity

2)Armoured set
-slover reload speed -40%
-slover equip speed -80%
-slover movement speed (-20%)
+30% mine resistance
+6%flak resistance
+3% flak resistance for whole body
+20HP
3)Mechanised exosuit (cant be equiped for infiltrator)
+relad speed 65%
-equip speed -100% (doubled)
-10% flak resistance
-5% flak resistance for whole body
-10HP
+40% mele damage

f)Belt gadgets
Almos all things moved from suit slot
1)aditional shield batery-upgradable (shied recharge means time before recharging starts)
(cant be equiped for infiltrator)
lvl1: +20 shield HP, +1.5s shield recharge (takes longer than without)
lvl2: +40 shield HP, +1,5s shield recharge
lvl3: +60 shield HP, +1,75s shield recharge
lvl4: +100 shield HP, +2s shield rechrge
2)granade bandolier
-stays same
3)amunition pouch
-stays same
4)utility pouch
-stays same
5)Aditional energy storage unit (example heavy assasault shield)
lvl1: +25% active ability duration
lvl2: +50% active ability duration
(more levels can be aded to make it beter)
(may require balancing for infiltrator)


Faction specific


TR
Chest
Magnetized armor
-30% recoil (i dont know how it is named in game)
-20% reload time
+15% firing rate (does not aply on shotguns)
+20% projectile traveling time (does not aply on shotguns)
+25% pelet traveling time (aplyes only on shotguns)

Belt
Adrenaline dispenser (can be made upgradable)
(While sprinting) movement speed + 50%
( 2 seconds after stoped sprinting )cone of fire still as large as if sprinting
If health goes under 20% automaticaly heals to 20% after 15 s of cooldown


VS
Chest
Plazma capacitor
+Magazine size +5%
+Damage +15%
+10 HP

Belt
Flux capacitor – upgradable (might need alternations)
lvl1:-40 HP +30 shield -1s shield recharge
lvl2:-40 HP + 35 shield -1,5s shield recharge
lvl3:-50 HP +40 shield -1,75s shield recharge
lvl4:-50 HP -5%flak resistance (whole body) -5%bullet resistance(whole body)
+60 shield -2s shield recharge


NC
Chest
Cortium infused aloys
+30 HP
+12% flak resistance
+6% flak resistance for whole body
+8% bullet resistance
+4%bullet resistance for whole body

Belt
Hardenet shield projector
+30 shield HP
+10% shield flak resistance - whole body
+10%shield bullet resistance - whole body
-30% movement speed
-25% projectile/pelet speed
+2s shield recharge

Ok that would be the buyable ones.
Now for some stock ones:
Suit – nothing
Helmet- standart helmet + 1%bullet resistance
Chest – basic chestplate +2% bullet resistance,+4% flak resistance
Legs- basick plated trousers +2%bullet resistance
Boots and gloves- standard issue boots + 2% flak resistance
Belt – nothing


That would be it.
For now, I will add to this.
Sory for bad english I hope you uderstand.
I hope you like it.

Last edited by Dr Cluckenstein; 2016-05-25 at 10:32 AM.
Dr Cluckenstein is offline  
Reply With Quote
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
armour, classes, ideas, planetside2, slot

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:23 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.