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Old 2003-04-18, 09:11 PM   [Ignore Me] #1
MCHammer
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Fix for that damn phoenix


Everyone's been griping about the phoenix (I know I'm not the only one), so why not just speed the thing up? The faster its moving the harder to adjust it to hit a specific target. You could adjust the turning radius too to increase the effect. Just don't change the idea of the missle to some laser-paint thing that ruins the whole fun of the weapon!
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Old 2003-04-18, 09:27 PM   [Ignore Me] #2
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Then it'd be too fast.
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Old 2003-04-18, 09:30 PM   [Ignore Me] #3
kid klash
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that's the point, then it wouldn't be so "cheap" as some call it.







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Old 2003-04-18, 09:44 PM   [Ignore Me] #4
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I think if they doubled the speed of the missle and cut the TOW time in Half.... it will prolly solve the problem...
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Old 2003-04-18, 10:32 PM   [Ignore Me] #5
Silo5
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if anything they should make it slower!!! if it were faster every NC would be toting one around and spaming them across the whole map
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Old 2003-04-18, 10:37 PM   [Ignore Me] #6
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They don't really last too long though. Granted, if they were faster five seconds would certainly be a bit much, but I think they're fine as they are. They should make a bigger impact, however. Esp on infantry.
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Old 2003-04-18, 10:53 PM   [Ignore Me] #7
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Re: Fix for that damn phoenix


Originally posted by MCHammer
Everyone's been griping about the phoenix (I know I'm not the only one), so why not just speed the thing up? The faster its moving the harder to adjust it to hit a specific target. You could adjust the turning radius too to increase the effect. Just don't change the idea of the missle to some laser-paint thing that ruins the whole fun of the weapon!
stop whining and play the game.
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Old 2003-04-18, 11:14 PM   [Ignore Me] #8
Warborn
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The turning ability of the missile should be reduced to prevent or at least discourage firing it from behind walls and other places where the target of the missile can't possibly retaliate. That's all.
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Old 2003-04-18, 11:20 PM   [Ignore Me] #9
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Re: Re: Fix for that damn phoenix


Originally posted by SpikeSpiegel
stop whining and play the game.
he's a beta tester you retard, its his job to complain and give feedback on the game. Unlike me, I just play the game cuz its free
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Old 2003-04-18, 11:22 PM   [Ignore Me] #10
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or here is another solution.......kill the people firing the phenioxes.....we got snipers or for the hardcore people like myself...stealth up behind them and knife em
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Old 2003-04-18, 11:29 PM   [Ignore Me] #11
Cyanide
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If you want to reduce the effectiveness of a flybywire missle you speed it up and cut the auto-detinate time by the same percentage. The faster it moves the harder it is to target accurately. They could aslo shrink its feild of vision or give it a fisheye lens that would make it harder to navigate.
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Old 2003-04-18, 11:33 PM   [Ignore Me] #12
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I think it should be removed and turned into an LOS weapon
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Old 2003-04-18, 11:53 PM   [Ignore Me] #13
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Originally posted by Hamma
I think it should be removed and turned into an LOS weapon
Yeah, just removing it and giving them the Devastator would be a possibility... but I doubt they'd do it. I'm sure they're reluctant enough as it is to even consider removing the fly-by-wire aspect, because it's "cool".
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Old 2003-04-19, 12:45 AM   [Ignore Me] #14
Led
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God yes! Please! Take my rocket launcher! Everyone knows the gauss is a steaming pile of crap now, so how about we take away the only thing that lets us kill maxes at range!

Heaven forbid NC kill anyone! SO UNFAIR!

/me goes back to scrounging for a cycler
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Old 2003-04-19, 01:02 AM   [Ignore Me] #15
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The turning ability of the missile should be reduced to prevent or at least discourage firing it from behind walls and other places where the target of the missile can't possibly retaliate. That's all.
i thought being able to fire from behind walls was the point of making the damn thing? if the tr can lock on why shouldnt the nc be able to steer from safty?

sidenote: led, i aint got my beta cd yet, has the gauss really been gimped or are u exagerating?
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