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Old 2003-04-22, 06:18 AM   [Ignore Me] #1
MrVicchio
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MAX Issues


Whilst playing last night, I came to a few conclusions....


1. The TR MAX needs to have a QUICK plant instead of that long plant, granted, its a cool animation, you get that whole ED-209 feel going.... but really... it takes WAY too long to plant, and is only useful for putting up steel walls in CC.

2. A Planted TR AI MAX is deadly.. (even outside) But he is also cookies against VANU Max, taht jumping, which I give them, hey the VS need all the help they can get... is just a bit over powering yes? You get one to play leap at and around you, and you are cookies.

3. TR AA Max.. are near pointless agianst anything but air... I KNOW... thats the point... but shouldn't they get a bonus against a VS MAx whilst it is airborne??

4. An ANT should be more nimble so as to run away from a max more easily.... I lost out on a base cap 3k CEP down the drain last night, because I had a full up ANT and this max leaped the wall and chewed me up... that hurt my feelings.
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Old 2003-04-22, 07:19 AM   [Ignore Me] #2
Zatrais
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Re: MAX Issues


Originally posted by MrVicchio
Whilst playing last night, I came to a few conclusions....


1. The TR MAX needs to have a QUICK plant instead of that long plant, granted, its a cool animation, you get that whole ED-209 feel going.... but really... it takes WAY too long to plant, and is only useful for putting up steel walls in CC.

2. A Planted TR AI MAX is deadly.. (even outside) But he is also cookies against VANU Max, taht jumping, which I give them, hey the VS need all the help they can get... is just a bit over powering yes? You get one to play leap at and around you, and you are cookies.

3. TR AA Max.. are near pointless agianst anything but air... I KNOW... thats the point... but shouldn't they get a bonus against a VS MAx whilst it is airborne??

4. An ANT should be more nimble so as to run away from a max more easily.... I lost out on a base cap 3k CEP down the drain last night, because I had a full up ANT and this max leaped the wall and chewed me up... that hurt my feelings.
1.) I don't agree, the planting time is fine for the amount of raw power you gain when planted.

2.) Eh, so the VS MAX is overpowered because it can jump over a wall to get behind a clamped down TR MAX? TR MAX should have unclamped the minute it heard the boosters going off near it, Staying immoble near a highly mobile enemy = lose.

3.) Yup, why not hehe.

4.) I agree here, they need more speed and mobility.
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Old 2003-04-22, 07:52 AM   [Ignore Me] #3
Gerico
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Do you realise how biast you sound?

Anyway, TR maxes are powerful with the clamp, theres no way they need improving there, i get ripped to shreds.

Yes, your AA needs some helps, and it should work against VS maxes in the air
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Old 2003-04-22, 07:53 AM   [Ignore Me] #4
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I dunno man. Seems to me that the MAX's are the one thing that is solidly balanced in an apples to apples comparison in this game. The rest of the stuff it seems one empire has an advantage over the others in each specific category. I'ld say reasonably well balanced on an entire Empire scale, but not in specific circumstances.

A Vanu MAX's element is outdoors, especially with walls an such around. Let that same MAX try to attack you while you defend the CC...

And the AA MAX's.... well they are all great air killers, but they all also suck horribly against anything else. The Vanu AA MAX takes 3-4 clips to kill an agile and too much to bother counting to kill a MAX. I wouldn't mind a boost to all 3 empire's AA MAX capabilities when it comes to anything but air. I think they should at least be marginal vehicle killers.
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Old 2003-04-22, 07:54 AM   [Ignore Me] #5
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The idea behind antiair is not straight damage, but to screw over the flight control surfaces of an airframe so badly it cannot stay airborne.
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Old 2003-04-22, 07:57 AM   [Ignore Me] #6
Gerico
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Led, they don't have that implemented, so the purpose of an AA max is to do straight damage to the aircraft.
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Old 2003-04-22, 08:02 AM   [Ignore Me] #7
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*sighs*

You completely missed the point.
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Old 2003-04-22, 08:08 AM   [Ignore Me] #8
BeerJedi
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MrVicchio = Buster of TR?

My squad leader lost CP points last night trying to get an ANT to the base we were capturing.
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Old 2003-04-22, 09:15 AM   [Ignore Me] #9
LesserShade
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AA Max are so damn pointless. TR especially, with a team that already has the striker which is the best AA weapon in the game IMO, what purpose does the AA max serve?
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Old 2003-04-22, 10:50 AM   [Ignore Me] #10
Lexington_Steele
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No way should the TR MAX clamp more quickly. If it did, it would own the NC MAXs in every situation.
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Old 2003-04-22, 01:07 PM   [Ignore Me] #11
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Originally posted by Led
The idea behind antiair is not straight damage, but to screw over the flight control surfaces of an airframe so badly it cannot stay airborne.
I can understand that, but it does make taking an AA max� problematic. I hope it will be balanced a bit more due to beta feedback.

They do need to make the specialist types, well, specialized, but not go overboard.
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Old 2003-04-22, 01:30 PM   [Ignore Me] #12
MrVicchio
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Originally posted by BeerJedi
MrVicchio = Buster of TR?

My squad leader lost CP points last night trying to get an ANT to the base we were capturing.

I LOST CEP last night cause my ant got blown up trying to do, and I hit a few ANTs on the otehr side as well
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