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2003-04-27, 04:28 PM | [Ignore Me] #1 | ||
Sergeant
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I'm not into the beta and i am not going into ( Waiting for the game , free bug version yay ) and i have got a question .
I loved the idea of hacking facilities and i also planned to take the ones there aren't people in . Now i saw a post about Phantom Hackers , calling them Anti-Social n00bs etc. Now here goes my question : What's wrong with taking a facilitie withouth no one in ? It's a n00bazz question so don't excite so much
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dat big thing pwnz j00 |
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2003-04-27, 04:37 PM | [Ignore Me] #2 | |||
First Sergeant
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2003-04-27, 04:51 PM | [Ignore Me] #3 | |||
Now, for the question you should have asked, 'what's wrong with phantom hackers?' Before the lattice, you could hack any base on a continent that wasn't yours. So, what a phantom hacker would do is grab a fast vehicle, like a Mosquito, and fly to one of the bases that is away from the action (fighting was generally limited). There he'd dismount, hack, get back on his Mosquito, and fly to another base. Meanwhile, the people who're the victim of the phantom hacker lose the benefits provided by that base, and need to go over to it to resecure it. By the time they get there though, there'll be a couple more bases to re-hack. And, best of all, the people resecuring the bases encounter no opposition at all. So, it's essentially a bunch of people chasing one guy around the continent, resecuring what he hacks. If you can't see a problem with this, you're either a smarmy bastard who'd probably phantom hack himself, or you've never had it done to you. Trust me, it's annoying as hell to have to stop fighting and go to recapture a base that is totally empty, only to see two or three other bases that have been hacked by the same guy as well. It added nothing to the game, but took away a lot for those who had to deal with it. |
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2003-04-29, 03:28 PM | [Ignore Me] #4 | |||
Private
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If you aren't going to guard the rear then it should be taken away from you. And if one side does it can't the other? Then both would have to guard rear areas (sure that's not fun) or loose benefits. I thought I saw a post somewhere that said the hacker would have to stay with his hack for a fixed peroid of time to actually turn the base giving the owners time to respond. What happened to that plan? Rudenewt the unaffilated observer |
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2003-04-29, 03:36 PM | [Ignore Me] #5 | ||
First Lieutenant
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You can still hack any base in in order you want. Just don't expect to get any major benefit out of it. There are still multiple base connnections, just a little more organized. I think the game is a lot better now.
You still see bases being taken behind the lines, but it isn't as bad as it used to be with all the boring phantom hacker chases. Last edited by gonnagetyou; 2003-04-29 at 03:41 PM. |
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2003-04-29, 04:26 PM | [Ignore Me] #6 | ||||
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2003-04-29, 04:31 PM | [Ignore Me] #7 | |||
Troll x2
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2003-04-29, 07:50 PM | [Ignore Me] #8 | |||
Private
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Causing a base to go neutral is not the same thing as taking it for you side. I think the problem with your PHers may have been that they could cause neutrality without having to stick around. Perhaps the solution would have been to force them to turn it to their side or have the base revert back to the original owner. Again I'm guessing that they first caused neutrality during their hack. At any rate I've decided to see for myself. Beta download will be complete in 5hours 39minutes and then I'm going to slaughter you all...if buffy the vampire slayer isn't one that is. Rudenewt the unaffiliated observer (for another 5 and a half hours or so). |
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2003-04-29, 09:16 PM | [Ignore Me] #9 | ||||
However, a better use of a mobile force would be to disable enemy bases prior to the lines moving forward. If you are pretty sure that Base A (which is linked to Base B, but at the moment protects Base B because of the lattice) is going to be taken by your side, you'd want to go to Base B and destroy its generator, terminals, and whatever else you can in preparation for the attack. Or, better yet, disable key enemy bases (ex. Techonolgy Plants) to limit their capabilities on that continent. If the enemy has an Interlink Facility behind the lines, try and send some guys over in a Galaxy or Deliverer and destroy its generator to render the base inoperable, and deprive the enemy of the radar/turret automation benefits the Interlink Facility grants. Honestly, there are many uses for a mobile force, and those uses will only increase when the base control benefits are reworked in the coming patches. Still though, for those who want to fight the good fight with a real war feeling to it (though one with a few too many MAXs...), the lattice provides that and then some. |
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2003-04-29, 09:59 PM | [Ignore Me] #12 | ||
Private
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Sure, the idea of having a phantom hacker on your side would be a good thing, but having to deal with one is... as they've said, a major pain in the ass. Just be glad that there really aren't THAT many of them out ther and hope this type of class loophole can get fixed... unless Sony leaves it around.
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Sgt. Kyoukan [BR8] 3rd Armored Division The New Conglomerate |
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2003-04-29, 10:01 PM | [Ignore Me] #13 | ||
First Sergeant
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The lattice pretty much fixed it. There is a frontline to combat and you have to fight aroudn it, but I notice that even if there are 3 places you can take, most people are around 2 of them at most. So you can still sneak in behind the enemy if you are quick enough.
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2003-04-29, 10:03 PM | [Ignore Me] #14 | |||
First Sergeant
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That sounds like a LOAD of fun to me, I'm sure you'll enjoy it a lot. |
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