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2003-04-30, 05:45 PM | [Ignore Me] #1 | ||
First Sergeant
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1) Users that have Darklight Vision will now display an icon next to their name when the implant is active. This can provide warning to Infiltration Suit users and helps to make Darklight from being 100% effective all the time because stealthers *can* get a bit of warning. Currently, you'll be able to see that icon when within 40m of the implant user. That range may be tweaked after further playtests.
2) Ground vehicles get more "time to be disabled" when underwater. Also, there is no "instant disable" because the water is too deep. You'll always at least get a *chance* to get out...no matter how slim. 3) Galaxies can now carry Lightnings. 4) The secondary fire modes on Decimators and Strikers now have the same sized CoF as the primary modes. 5) Revive has been reduced to a cost of 25 units instead of 50 (for reload purposes). Additionally, the revived person now comes back to life at 100 health (although stamina and armor are still reduced). NOTE: This is just a small bump-up for the Medics. It's not all the attention we intend to give them. 6) Respawn timers have changed. If you respawn at a Facility, it takes 20 seconds. At an AMS is 30 seconds. At a Tower is 40 seconds. These timers are drastic. This was done intentionally. The numbers will be adjusted after watching gameflow tonight. Your constructive feedback is appreciated on the forums. 7) Found a few server issues that *may* increase zone stability significantly tonight. 8) The following maps were updated with fixes. Those fixes range from things you *will* notice (like a couple Towers that had basements underwater) and things you probably *won't* notice (like a tree interpenetrating another tree, or a floating rock grounded down properly). The maps involved are Solsar, Ishundar, Searhus, Amerish, and all three Sanctuaries. Taken from the Sation Launcher news bit
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2003-04-30, 05:57 PM | [Ignore Me] #2 | ||
Sergeant Major
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2.) Although, I am confused with the water and vehicles thing... I never bothered going by water, so anyone explain this better to me?
3.) ooooooh, I like the lightning on galaxies! Bout time... 6.) I like the change, it seemed like too many kept pouring out of nearby towers of a base and storming in, hopefully this would slow it down. I like battles that tend to take their time to finish. Last edited by Zenny; 2003-04-30 at 06:18 PM. |
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2003-04-30, 06:15 PM | [Ignore Me] #4 | |||
Colonel
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3.) Sweet, might consider getting a lighting cert now 6.) Might be good, might be bad, I hope its great.
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2003-04-30, 06:18 PM | [Ignore Me] #5 | ||
Staff Sergeant
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The vehicle/water change should be great. I accidently slid my AMS into 2 1/2 feet of water in hossin my first time there... it was like hitting a brick wall. The thing just came to a stop and wouldnt move an inch. I also died the instant I opened the door
I like how galaxies can carry lightnings now too. I thought they were supposed to, originally... I was surprised when I found that wasnt the case. I just dont like the darklight change. I always loved stumbling around a cloaked guy like I didnt see him... just slowly getting closer and closer, then suddenly sticking my shotgun in his face Oh well, it's for the best I'm sure
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Proud Member of Hell's Elite Legions We're nothing like God. Not only do we have limited powers, but we are sometimes driven to become the devil himself. |
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2003-04-30, 06:24 PM | [Ignore Me] #6 | |||
Colonel
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j/k But that has happened to me before.
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2003-04-30, 06:24 PM | [Ignore Me] #7 | ||
Staff Sergeant
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lol i know when i see a stealther i make it look like i dont see him like i was in a CC room with darklight on and a VS stealther came in looking right at me i didint do nothing for 30 sec or so he just was siting there then am like fuck it 2 shots with shotgun and he was gone
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2003-04-30, 06:33 PM | [Ignore Me] #10 | ||
Lieutenant Colonel
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Galaxies can now carry Lightnings.
who knows, perhaps they can actually have a real use Though the enforcer #s will prob drop some...
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
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2003-04-30, 06:35 PM | [Ignore Me] #11 | ||
Sergeant
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Number six is great, I always thought the respawn times should be longer, but I still think they should be like 1 to 2 minutes.
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North Flare -Air Corps- GalaXy Pilot- |
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2003-04-30, 06:46 PM | [Ignore Me] #13 | ||
Sig Mastah!
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Silly Lightning, Galaxies are for ANTs.
Contrary to popular belief, the respawn timer change was not implemented to change gameplay, but rather to keep gamers from developing ruptured bladders and/or dying of starvation.
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[ Been a while, desu ne? ] |
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2003-04-30, 06:52 PM | [Ignore Me] #14 | ||
Staff Sergeant
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Damnit Dio, dont bring cookies to the forum if you didnt bring enough for everyone.
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Proud Member of Hell's Elite Legions We're nothing like God. Not only do we have limited powers, but we are sometimes driven to become the devil himself. |
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