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View Poll Results: Nerf the lawnmowers! | |||
YES. nerf those damn lawnmowers. | 10 | 34.48% | |
NO. i am the red snapper reaper. meet my blades of doom! | 19 | 65.52% | |
Voters: 29. You may not vote on this poll |
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2003-05-09, 12:12 PM | [Ignore Me] #17 | ||
Major General
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I vote for "nerf the damn lawnmowers so i dont get "run over" when im 5 yards away and yet the damn hitboxes are so huge i get killed anyway."
They need to take off the damn radius so you accualy have to be hit by the vehicle, not just their wind whiping by you
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2003-05-09, 12:30 PM | [Ignore Me] #18 | ||
Private
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I kinda feel that vehicles are doing exactly what tanks were originally invented for, to break up infantry standoffs and trenching in. Sure, the game version moves super fast and squishes people rather than shooting them but overall vehicles do a great job of busting into a base or stirring up the infantry that stays permanently behind a hill or other cover.
As for tactics, I've said the same thing for MAX. Every squad should have a minimum of one AV and two heavy infantry players in reinforced armor and carryin a decimator in one slot. Also, runnng across the middle of open fields is inviting all sorts of trouble from both vehicles and snipers. Stick to moving from tree to rock to tree. Lawnmowers WILL crash, will get stuck trying to maneuver in tight to scrape players off of trees and rocks. The second they slow down, stop, back up, pour your launcher into them. If you are running around as infantry without the correct tools for the job, and without taking the time to move the longer, safer paths, simply expect to die and respawn a lot. Heck knows there are many different ways to play. Due to the wipe, there are not enough decimators and AV being carried around yet, maybe not for a couple more days. Both MAX and vehicles will appear overpowered until the average squad is made up of 10 players at BR10 or over. The tides will turn, and infantry will turn all predatory on the lighter vehicles, and will be able to drive the heavier ones back repeatedly for repairs. QKittie |
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2003-05-09, 12:39 PM | [Ignore Me] #19 | ||
Private
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This isnt a discussion of are the lawnmowers a valid tatic, or are they being used as they would be use in real combat. This is an issue of is this tatic good for gameplay. Lawnmowering is not a tatic that is good for the game. It is a cheap easy kill and it sucks to be on the other end of it.
The real issue to be solved is if your hit by a vhc then more then instant death you might take some damage and be tossed back. After all it is a game and we can surive a rocket in the face why not just be bounced off the tank with some armor damage. |
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2003-05-09, 01:34 PM | [Ignore Me] #21 | ||
Sergeant
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Hmm... I'm going to respectfully disagree. I'm normally a ground pounder the whole way. i like to spec out infantry before i pick a vehicle cert.
And the lawnmower tactics deployed by drivers is effective and I really don't think it takes away from the game play. If i'm hot footin' it, i'm always aware of wherei am at, what is around me, and checkin' my 6 ever so often as to avoid unnecessary run downs. Its going to happen, and most of the time, its pretty damn funny on either end when it does. As an infantry, i never run straight for the main gate of a base, i always stick ot cover, use rocks to protect from gun fire and wanna be run downs. i love it when the uber vanguard trues to run me over, only to find themselves stuck in the rocks, and me running from rock to rock hittin' it with a striker.
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"Strangers are what Friends are made of." |
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2003-05-09, 01:44 PM | [Ignore Me] #22 | ||
Sergeant
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lately i have noticed vanguards not even using thier guns but just doing figure 8's on the lawn at 90mph.
they are impossible to hit or dodge. ruins the game....the only tactic i can use to defeat it is to hide in the rocks or not venture out. perhaps this is where the engineer needs to start laying mines to counter the problem. but i played the adv engineer before the character wipe. I never got exp worth a crap for it with all the hard work put into it and always got greif when a turret or mine did some indirect damage to a friendly. seemed like the only way to get xp as a medic/engineer is to be in a squad making the xp for you. but thats another topic. |
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2003-05-09, 02:33 PM | [Ignore Me] #24 | ||
Sergeant
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stuff as many pillows as you want inside that reinf armor, because it won't do much when a 20 ton tank takes a swipe at you.
instead, why don't we talk about valid ways to avoid collision with tanks 1. run around rocks, pillars, trees, walls, etc. 2. be indoors 3. be above ground 4. be in another tank Last edited by balab; 2003-05-09 at 02:35 PM. |
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2003-05-09, 03:51 PM | [Ignore Me] #26 | ||
Sergeant
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The game world has so much cover!! Use your head or lose it to that swooping reaver or that crazy Vangard doing the 8's in the clearing.
I got run over by a Vangard in RF armour once with full health and full armour...left me at 5 health! I just repaired my own armour in seconds, activated the regen implant, reached for my Striker for some payback... |
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2003-05-09, 03:54 PM | [Ignore Me] #27 | ||
Contributor Corporal
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The wise soldier always stay near a solid cover.
The wiser soldier always listen for the sound of incoming engines. Obstacles solid enough to block incomming vehicles are everywhere on the map, and it's easy to look often behind you.
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Soon comes the days all shall be free, Even you, and even me; Soon comes the days all shall die, Surely you, but never I. |
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2003-05-09, 06:04 PM | [Ignore Me] #29 | ||
Major
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WOW I didnt knew u could do a thread without telling everyone how much PS sux and how stupid everyone here at PSU is, WELL DONE!
wtf I cant find the thumpsup smiley since theres just a white box when I click the click here for more smileys button . lawnlamers, yes I think its sad that people rather go for a tank than capping the bases in this pathetic base capping halo clone. Its sick |
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