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PSU: Terran Republic Tip #347. When in doubt, blow it up.
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2003-05-20, 07:07 PM | [Ignore Me] #1 | ||
Second Lieutenant
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Ok the exp model at release SUCKS BAD!!
I don't mind slow or low exp at all-- that is fine and dandy. However they changed the SHARING exp to SPLITTING exp in a squad. What this means is any support person who doesnt do some sort of killing basically sucks down exp in the group. Also this means the lone sniper or revear pilot or ANT driver is going to get FAT exp. STUPID IDEA!!! Fine keep the exp low that is peachy-- but SHARE IT do NOT SPLIT IT arrrgh!! |
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2003-05-20, 07:20 PM | [Ignore Me] #5 | ||
Second Lieutenant
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Gah you guys don't get it do you. I don't care about slow levelling. What I care about is now people will not want to pick up more people in a squad unless that person KILLS. This means the dedicated medic/engineer/pilot will get SCREWED. And forget about ANT runs, just do them solo to rake in the xp.
LIke I said 10 xp per kill is fine and dandy, but SHARE it among group don't SPLIT it. |
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2003-05-20, 07:22 PM | [Ignore Me] #7 | |||
PSU Admin
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2003-05-20, 07:24 PM | [Ignore Me] #9 | ||
Master Sergeant
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As much as I like your guys website, the both of you sometimes absolutely have tunnel vision. Superficial views on any subject get you no where fast.
Seriously, I bet if they put experience at 1 point per kill you guys would still be enthralled by it. How about trying to see both sides of the arguement. I thought the experience was out of hand in the beginning, now it's a little bit too much on the low side. There needs to be an essence of balance, not too far to the right, or left. Right now it's still not balanced. If you're in love with ardous rigid systems that caters to 15+ hour sessions of levelling I should direct you to www.everquest.com. All your treats are there. |
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2003-05-20, 07:35 PM | [Ignore Me] #14 | ||
Private
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Sorry but that's just going too far. Level 3 is going to take me a couple days to get out of.
My outfit of my RL friends which was going to total about 5 just won't work in getting exp anymore. You're now required to be in full squads all the time if you even want to gain exp. I was looking at needing 8 cert points to kill MAX units reliably. 3 for reinforced, 2 for med assault, 3 for spec or AV. At this rate, it will take me a couple weeks to be competitive vs MAX units unless I myself cert in MAX. I figured I'd want to achieve BR 12 to be about where I wanted to be certwise, that's where I wanted to be to have real fun in this game without feeling like I need to "treadmill" my way to being competitive. Now that's going to take a long, long time for me to feel like I'm at the right place certwise. I've never had a real problem with the exp curve until now. It's just too extreme. I'm definitely not certing in any support role now...that's a waste of very limited cert points. I don't get exp for any of it. My cert build was going to start like this: Prowler Engineer Med assault Reinforced Hacking Reaver Now it will be like this: DC MAX Pounder MAX Reaver AA MAX Mosquito or Bomber if it's out by then Certed to do nothing but kill, respawn, defend caps, and kill some more. That's the only decent exp and medical, engineering, and hacking can go to hell. *edit* And I do feel "bamboozled" as well, hearing nothing about this news until now. If exp was going to take a serious cut and "is intended", why didn't we hear about it long ago? I visited the Beta site multiple times a day and saw nothing of this for the past couple months. I played EQ for 3+ years and DAoC for 1.5 years. This game was going to be my savior from those games where you logged in everyday to "gain exp"...to "level up". I saw this game as such a breath of fresh air and enjoyed every minute of Beta. This "10 percent of beta exp" crap that suddenly appeared is like Sony kicking that fresh air right out of my lungs. Last edited by Scarab; 2003-05-20 at 07:40 PM. |
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