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Old 2003-06-02, 11:08 PM   [Ignore Me] #16
Dharkbayne
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You can't use any MAX abilities or implants for I think 20 min, maybe its 10, but, long enough to knife their asses
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Old 2003-06-02, 11:23 PM   [Ignore Me] #17
Jaged
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I don't know about max abilities, but i know it reses the timer on implants. That is alot shorter than 10 min.
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Old 2003-06-02, 11:30 PM   [Ignore Me] #18
gonnagetyou
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Originally posted by Dharkbayne
You can't use any MAX abilities or implants for I think 20 min, maybe its 10, but, long enough to knife their asses
I think he meant 20seconds.

Cloaking in the game is fine as it is and I don't think anything needs to be done about darklight.

Like someone else said, the really good cloakers in this game never give you a reason to suspect they may be there and if they do they have a good place to hide.

The other day I was playing my cloaker character and wound up outside the CC with a full squad of TR MAXs and Reinforced guarding the place. I stayed as still as possible right behind a guy in the corner and just watched them. Several of the guys were using Darklight, but I stayed out of their range. For those not aware, Darklight reduces your range of view to maybe 15 or 20 feet.

The worst part about it was that I had equipped a grenade in my hand when they all rushed in and I had to sit there for what seemed like 10 or 15 minutes with my finger holding the mouse button down.

Eventually I couldn't stand it any longer and aimed it at a corner of the room and let fly. When it went off everone just sort of looked around, like what was that.

It took a lot of patience just to sit there. The guy in front of me kept rubbing his butt in my face and I would have loved to knife the guy.
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Old 2003-06-03, 12:00 AM   [Ignore Me] #19
�io
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Re: Re: Re: Dio


Originally posted by Jaged
That is it! I am starting an all cloaking squad just because of that awsome story! BTW, and takers on NC markov, PM me.
Indeed it was a very cool story. I hope to see your infil squad some day Jaged, not all of us just turn on the DL when we think there is an infil near.
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Old 2003-06-03, 12:06 AM   [Ignore Me] #20
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Old 2003-06-03, 12:08 AM   [Ignore Me] #21
�io
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Originally posted by Led
/me at Doppler

You're gonna get it now.
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Old 2003-06-03, 12:25 AM   [Ignore Me] #22
TheJingle
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I dont think darklight is a huge problem though I think it should take more sta , so people cant have it on nonstop while crouched ( IE , if you actually do have skill to sneak by someone without giving them a reason to suspect youre there , they wont see you )so someone defending couldnt just sit in a corner defending with DL on the whole time . otherwise maybe give us a slightly larger inventory , since its small enough as it is without essentially requiring us to take jammers with .
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Old 2003-06-03, 12:27 AM   [Ignore Me] #23
Jaged
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Originally posted by TheJingle
I dont think darklight is a huge problem though I think it should take more sta , so people cant have it on nonstop while crouched ( IE , if you actually do have skill to sneak by someone without giving them a reason to suspect youre there , they wont see you )so someone defending couldnt just sit in a corner defending with DL on the whole time . otherwise maybe give us a slightly larger inventory , since its small enough as it is without essentially requiring us to take jammers with .
He speaks the truth.
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Old 2003-06-03, 08:04 AM   [Ignore Me] #24
Hellsfire123
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Problem with grenades is it makes you semi visable to everyone around you while held down.

Ive played cloakers on all three races. TR cloakers own in combat, NC own CQB, and vanu.....well i guess they can signal aircraft into land?

With the repeater, or the magscatter i can generally stay alive untill i run out of ammo. Thats about 12-25 kills. If i see a darklighted person, i just remember he has it. I still kill him, i just do it from funny places, like trees, walls, ontop of doors, ontop of his empires tank......Nothings funnier then sitting ontop of something they dont wanna shoot at, and sniping (yes sniping) away with the repeater.
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Old 2003-06-03, 10:43 AM   [Ignore Me] #25
Nitsch
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Also, if you are making a lone run at a CC (not always wise, but sometimes nessisary), throw a jammer grenade in the CC room to disable any guards with darklight and explode any waiting boomers.

Often when you throw that jammer in the CC, anyone guarding will start firing immidately.... so you can know how many people are there!.
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Old 2003-06-03, 04:44 PM   [Ignore Me] #26
Doppler
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Me no spell gud, it not dat gwait of skill, me juz uze l33tsp3@k frm now on k?

In all seriousness i hadnt realized that my spelling was wrong. I mean I know that's self explanatory but It's the simple fact that I dont think i've ever seen it spelled right and realized it. Oh well. Just like i didnt realized that turret had no N in it until it kept getting kicked back by my spell checker and I looked it uyp on m-w.com

In closing, be nice to me, i'm a special kid, at least that's what my mom tells me.
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Old 2003-06-03, 05:00 PM   [Ignore Me] #27
Normal_Guy
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Might want to take a look at your sig while you're in a spelling and grammar mood. It's "than", not "then".
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Old 2003-06-03, 05:36 PM   [Ignore Me] #28
Zatrais
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All jammer grenades does is telling me an inf is about to strike me..

Then all i have to is stay alert, get to others or spam the area around me whit plasma nades.
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Old 2003-06-03, 09:06 PM   [Ignore Me] #29
Slab
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Aye.

I agree.

Normally, when someone tosses a jammer, I know a stealther is in the area and proceed to put my back to the way and randomly fire grenades.

In the time it takes for me to sneak up on someone and actually toss the jammer, I could have killed him with my AMP already.
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