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Old 2003-06-12, 04:23 PM   [Ignore Me] #16
Onizuka
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Originally posted by Warborn
You will easily be able to afterburn out of the Striker's lock-on range if you get the missile lock warning as the first missile leaves the weapon. However, most Striker users who understand the weapon tend to fire off two rounds before they initiate the lock, so chances are you'll grab two hits before you really know what's going on.
they just seem so fast though. Its like if i drive an enforcer or basilisk into enemy territory, like just a tower, a will get 3 missle locks, while im going full speed. So i zoom out of that area far away and theres still missle locks!! Im pretty far away from the tower by now, but still end up taking serious damage.
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Old 2003-06-12, 04:29 PM   [Ignore Me] #17
beavis88
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QUOTE]they just seem so fast though. Its like if i drive an enforcer or basilisk into enemy territory, like just a tower, a will get 3 missle locks, while im going full speed. So i zoom out of that area far away and theres still missle locks!! Im pretty far away from the tower by now, but still end up taking serious damage.[/QUOTE]

Someone mentioned that striker missiles were exactly as fast as a mosquito/reaver w/afterburner. I don't have any scientific evidence, but I'd say from experience that this is pretty much right on.

With regard to missile locks -- as long as you're in someone's line of sight, and within range (I *think* 200m...), it's fairly easy to maintain a lock. With the striker at least, you have to maintain lock until the missile actually hits the target -- so if you break the lock 0.5 secs before the missile was going to hit, chances are you won't be hit. With some MAXes I believe, once locked and the missile is fired, it's going to stay locked -- striker is a vastly different beast, which you can definitely use to your advantage.

Finally, to any pilots out there, you better take evasive action the instant you see that missile lock, unless you're willing to gamble. With two strikers on the ground, you might be dead within a second or two of seeing that lock.

Then again, it might be some dumb grunt like me, out of ammo, and just using the missile lock to scare away enemies
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Old 2003-06-12, 05:00 PM   [Ignore Me] #18
lightfire
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heres how to type with colors in game do \#0000cc for blue and f0000f for red

Last edited by lightfire; 2003-06-12 at 05:03 PM.
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Old 2003-06-12, 05:09 PM   [Ignore Me] #19
Madcat170
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I only use my striker on the dumber pilots...you know the ones that hover there above some 1 spraying missiles or the mozzies thats trying to gun down the infrantryman

otherwise i will just fire 1 and see if they runnaway

as i understand it the "missile lock" warning only appears IF you have a missile currently in the air


By no way is the stiker cheap....its very rare to see some 1 using their striker on a Infrantry man, but you ofen see a phoenix or lancer user firing on infantry

The missiles arnt fast...they are about the same speed as the phoenix missile and have the disadvantage of not being able to fly round corners.

The AV weapons Class is Balanced
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Old 2003-06-12, 06:55 PM   [Ignore Me] #20
Ducimus
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>>i will just fire 1 and see if they runnaway As i understand it the "missile lock" warning only appears IF you have a missile currently in the air

I think they get a warning, the instant you get a lock. Half the time, i dont even bother to shoot a missle at them, i just get a lock and see if they go away. Half the time they do. I tend to save my ammo for MAX units or the "stubborn" reavers who are calling my bluff or are fixated on something.
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Old 2003-06-12, 07:58 PM   [Ignore Me] #21
FliggenMan
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Originally posted by Madcow
It's really not even all that powerful, no way it should be nerfed. Plus if you nerf the same empire for the first 3 nerfs you'll have quite a few unhappy subscribers.
I think that the striker shud not be nerfed, but changed to a totally different type of weapon. Since the TR are about unloading a lot of ammunition at a fast RoF, then the homing capability shud be thrown away with and replaced by a missle launcher with an extremely large payload of ballistic rockets, a very fast rof and rocket travel time, and average dmg per rocket, but without the homing capability since the TR are not about precision. But i could be wrong, and we may just need to find a way to avoid or counter its effect.

Oh and for those of you complaining about missle speed, you are all being ridiculous in my point of view. Missles are supposed to be faster than vehicles. You just need to stop sitting in one postion whilst u unload weapons, and use evasive manuevers to outsmart the AI of the missle if u have missle lock.
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Old 2003-06-12, 08:14 PM   [Ignore Me] #22
shinken
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Originally posted by FliggenMan
Oh and for those of you complaining about missle speed, you are all being ridiculous in my point of view. Missles are supposed to be faster than vehicles. You just need to stop sitting in one postion whilst u unload weapons, and use evasive manuevers to outsmart the AI of the missle if u have missle lock.
this is very true, you SHOULD NOT be able to outrun a missle like this, espicaly w/ a ground vehicle.



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Old 2003-06-12, 08:44 PM   [Ignore Me] #23
Onizuka
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Originally posted by lightfire
heres how to type with colors in game do \#0000cc for blue and f0000f for red
that was out of the blue.... i think. i like to screw around ya know, 123456 or 637452 or 119911.
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Old 2003-06-12, 09:38 PM   [Ignore Me] #24
BlakkyZ8
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Originally posted by FliggenMan
I think that the striker shud not be nerfed, but changed to a totally different type of weapon. Since the TR are about unloading a lot of ammunition at a fast RoF, then the homing capability shud be thrown away with and replaced by a missle launcher with an extremely large payload of ballistic rockets, a very fast rof and rocket travel time, and average dmg per rocket, but without the homing capability since the TR are not about precision. But i could be wrong, and we may just need to find a way to avoid or counter its effect.

Oh and for those of you complaining about missle speed, you are all being ridiculous in my point of view. Missles are supposed to be faster than vehicles. You just need to stop sitting in one postion whilst u unload weapons, and use evasive manuevers to outsmart the AI of the missle if u have missle lock.
Sooo... basically a Rocklet on steroids?
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