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Old 2003-07-14, 08:52 PM   [Ignore Me] #1
Sleepwalker
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the HA adjustments are perfect


congratulations, SOE! you saw a problem, saw a bunch of people complaining, and managed to solve the problem WITHOUT doing what all of the whiners said!

they said make the MCG CoF tighter, and instead they just made the amount of shots fired before the cone grows larger, effectively making it even more of an effective burst weapon.

they said make the lasher projectiles faster, because they were too easy to dodge, and instead they made it fire a LOT faster, thus making it more difficult to dodge at short range but still keeping it an entirely short range weapon!

they said nerf the jackhammer, and they completely ignored them!

i see way too many whining threads, so i wanted to say congratulations to SOE. you balanced them quite nicely.
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Old 2003-07-14, 09:05 PM   [Ignore Me] #2
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I've been playing alot of Vanu lately and I've recently seen alot of jackhammers from the other end of the barrel, so to speak. I see why the Vanu and TR complain about it so much, BUT...just as the jackhammer is a "newb-friendly" weapon, so is the approach that usually gets you whacked by it.

I'm learning to put a bit of distance between me and NC grunts when I shoot, and ironically, using surge to keep that distance and maneuver is working. I still like the lasher best, hehe.

I agree with the changes, also. A shotgun should remain a devastating up-close weapon, and the chaingun should be a fast burst weapon, and I still like slinging globes of blue stuff at folks, and the change seems to give me more of what I was already doing, hehehe.
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Old 2003-07-14, 09:06 PM   [Ignore Me] #3
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Uh, this isn't the SOE boards....
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Old 2003-07-14, 09:11 PM   [Ignore Me] #4
Sleepwalker
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are you kidding? i'm not posting on that whine-fest.

also, the official site freezes on me a lot.

[/irony]
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Old 2003-07-14, 09:48 PM   [Ignore Me] #5
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What's the problem? I wasn't whining or anything and I thought we were having a reasonable discussion.
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Old 2003-07-14, 09:55 PM   [Ignore Me] #6
Sleepwalker
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Originally posted by Sleepwalker
are you kidding? i'm not posting on that whine-fest.

also, the official site freezes on me a lot.

[/irony]
talking to 1024.
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Old 2003-07-14, 10:07 PM   [Ignore Me] #7
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So was I, hehehe
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Old 2003-07-14, 10:21 PM   [Ignore Me] #8
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I agree that the HA changes will help balance cert which needed some changes. Nice to see that SOE didn't simply nerf everything to hell (with that in mind, I still think the jackhammer is a bit too lethal- being a gauss user myself)
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Old 2003-07-14, 11:33 PM   [Ignore Me] #9
Katanaboy
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technically, a chaingun is supposed to be a full-auto weapon...what use is having the fastest refire rate when you cant use it? In real life (i know, its just a game), the vulcan cannon has a very low cone of fire due to the fact that its so damn heavy, the recoil doesnt affect it. And energy/plasma thingies...shouldnt they fly as fast or faster than a bullet/shot?
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Old 2003-07-15, 11:25 AM   [Ignore Me] #10
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uhhhhhhh, no. In RL, heavy machine guns have huge recoils and you are instructed to always use controlled, burst fire. MCGs raving for more than one second would knock you on your ass and you wouldn't be able to hit an elephant 4 feet in front of you. That kind of gunfire only exists in schwarzenegger and Rambo movies.

Even the vulcan cannon, can only fire about 50 rounds per burst before its recoil seriously affects a planes flight control. Vulcans are mounted onto fighter jets, btw, not carried around by infantry.
What this game really needs is the ability to go into prone position and have a supported mode for the MCG and sniper rifle which reduces CoF effects when moving and recoil.

Last edited by CrazyCrazy; 2003-07-15 at 11:34 AM.
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Old 2003-07-15, 11:35 AM   [Ignore Me] #11
Tryndamere
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The chaingun on the A-10 Warthog has so much kick that when you fire it the plane slows down 100mph.

Powah~

Yay to the changes though
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Old 2003-07-15, 11:49 AM   [Ignore Me] #12
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Originally posted by Katanaboy
technically, a chaingun is supposed to be a full-auto weapon...what use is having the fastest refire rate when you cant use it? In real life (i know, its just a game), the vulcan cannon has a very low cone of fire due to the fact that its so damn heavy, the recoil doesnt affect it. And energy/plasma thingies...shouldnt they fly as fast or faster than a bullet/shot?
Uh, IRL, almost all miniguns, chainguns, vulcans, etc. are mounted. They're not meant to be carried, since 95% of troops couldn't handle them.
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Old 2003-07-15, 11:59 AM   [Ignore Me] #13
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Well, if we're talking about "realistic" effects, the gauss should be the most powerful weapon in the game. After all, railguns shoot 1 ton uranium slugs at such high speeds the friction between it and the air is so great that the air around the slug turns into plasma, and the slug can therefore pass through walls invulerably, to completely maul it's poor, poor target. They also have X-ray scopes.

My point, Why compare RL to a game? Unless you:

a) live in a dark room contemplating the deaths of all the people in your school.

b) taking heavy doses of psychiatric medication.

c) your name is Bob Dole.
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Old 2003-07-15, 12:01 PM   [Ignore Me] #14
Trebor95
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aye the only carryable machine guns I know of (I have no knowledge in this area) are things like the SAW, M60 etc. none of which I would ever fire full aouto for the duration of its available rounds, you'll melt hte barrel or something,

surely the MCG is perfect for burst supressing fire.
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Old 2003-07-15, 12:42 PM   [Ignore Me] #15
Katanaboy
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oops, sorry, i guess i was misinformed though i still find it strange that the empire with the fast rate of fire has to use controlled bursts
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