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PSU: Will this be available on 3.5"?
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2003-07-19, 06:54 PM | [Ignore Me] #1 | ||
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These are just simple changes that could be made with no large patches that would still have a large impact on play.
Standard weapons: AMP = this really should be the TR issue weapon not the repeater, look at its firing rate and clip load. Repeater = would become the common pool. Scatter pistol = needs two more rounds or to hit a tiny bit harder Beemer = needs seven more rounds Suppressor = perfect Med assault: These are all very well balanced Heavy assault: Waiting to see patch, have high hopes AV assault: NC = could use even more punch to make up for it being the only one that has a single round Special assault: Perfect already Armor: Standard = fine Agile = make this cost 1 point Reinforced = 50 more ac I honestly don�t think its worth the 3 points as is 2 points sure MAXS AI: TR = perfect (maybe to perfect) VS = Great job giving these boys more ammo but the nerf on their AP mode was not needed and was to strong they are now the only AI max that can�t even dent armor just put AP mode back the way it was. NC = perfect MAXS AV: VS = needs its clip boosted by 10 Other then that these are very well balanced they all do rather decent damage to just about everything and they all can�t do enough damage fast enough to be really nasty to vehicles. MAXS AA: TR = needs to do better damage to against non-air types but don�t change without also reducing the pounders damage or there will be a TR unbalance VS = needs 4 more rounds and really needs to have the fastest shots do to the line of sight locking, this is currently the only max in game I truly think is broken. NC = perfect Vehicles: More armor for all non-air ones; I think the biggest reason there are so few vehicles in use is that they simply get destroyed to quickly to be fun for most people. Skills: Advance Hackers = the ability to jack base spawn tubes for a short duration Advance Medics = the ability to set up a healing pad CE = a new ACE ability to put up barricades Lastly: Hacked terms only produce their empire specific equipment. Biggie here, the ability to cut off the lattice if and only if you own two bases; a hacker or maybe a CE would go in the field and set up some sort of device that would make the lattice loop back between the two bases. A enemy empire would need to first take out this point before continuing their advance up the lattice The reason for this is mainly to finally have a reason to go fight in the field instead of the bases making vehicles and strategy even more needed. |
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2003-07-19, 07:00 PM | [Ignore Me] #2 | |||
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2003-07-19, 07:15 PM | [Ignore Me] #4 | |||
Lieutenant General
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2003-07-19, 08:36 PM | [Ignore Me] #5 | ||
the only thing i dont like is the Opinion on the NC AA max they nerfed it now that it doesnt hold a lock... but those are some great ideas and it work take away from the base it would make the bomber and reaver really useful because you could send a reaver to take it out or a lib or even a OS
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