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2003-08-23, 11:36 PM | [Ignore Me] #46 | ||
Second Lieutenant
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I don't see what the problem is. Dear god people will always whine I swear. I have no trouble killing with the lasher. I have no trouble managing my clip. As far as the three HAs go. The MCG takes a while to kill, but has the clip to get you through multiple targets, the Lasher hits hard and fast but you're forced to reload after 1, 2 kills tops. And the JH bridges the gap. If you're actually concentrating (which most people do not do, most of the time, myself included) on your aim, you should be able to drop two targets before reloading indoors.
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2003-08-23, 11:54 PM | [Ignore Me] #47 | ||
Lieutenant Colonel
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Okay, I really don't see what the problem is. I don't exactly get killed regularily by any of the three HA weapons. I mean, I do get killed, but after playing for a few weeks, and seeing how things work in game, I sort of now know how to counter all three HA weapons. The only exception in Lasher, as I hardly ever go up against it, being as it's my side's weapon. But enemy does pick it up, from time to time. all 3 HA weapons are anti Infantry, and all are just as deadly as the other at short range. The only problems I see is that the JH shouldn't be used past medium range, and the Lasher should never be used for long range. Usually, by the time your shots get there, the target has moved. Only the MCG is good for all ranges. But then, I've only used it once, and it was on a Reaver, so I really can't comment on how good it kills at long range. All I know is that it doesn't kill me anymore at long range, but that's thanks to my armor, med kits, and frag nade throwing skills. I'm not bitching about any of the HA weapons. And I'll still use the Lasher. I kill plenty with it, Infantry and MAX's, nerf or not.
Flammey - Emerald "...and three is the number thou shalt count, and the number thou shalt count is three." "Spamming the universe since the dawn of religion." |
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2003-08-24, 04:21 AM | [Ignore Me] #49 | ||
First Lieutenant
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When I use the Lasher, I put 2-3 shots just off center of someone, to "encourage" them to move in a certain direction. Of course, the next 5-7 shots are going to be where I wanted them to move.
I suppose a 24 round clip wouldn't really throw anything out of balance. Or make it a 25 even so that 2 reloads is one box of ammo. If you aren't in a tower or indoors, and there are 3 people and you have a lasher, you're likely going to have to reload. Or die. I die a lot outside with the thing, but not much indoors. Of course then there is the argument that outdoor field combat is not what HA is for, and I tend to agree with that. So here's the problem I see: A 20+ round clip is a grave threat indoors, and would probably be imbalanced, but the same clip size outdoors probably isn't going to change much. The lasher is much better than it was though. I'm more worried about the Pulsar and Beamer right now. |
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2003-08-25, 12:34 AM | [Ignore Me] #50 | |||
Lieutenant Colonel
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Flammey - Emerald "MAX hunting since the turn of the empire." |
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2003-08-25, 12:59 AM | [Ignore Me] #51 | |||
First Lieutenant
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I'm still a die-hard NC, but I really like the fact that the game is a 3-way war, and I think the pulsar's damage degradation is a serious drawback. I think less damage up close, then reduce damage degradation so it has more shot power at distance is a good idea. If they did adjust the pulsar and beamer a bit more, there would probably be more VS grunts and not as many Magriders...and everyone would be happy by that, huh? |
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