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Old 2003-09-11, 12:39 PM   [Ignore Me] #16
Nimbus
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I like the gate idea. I say that the gates should prevent EVERYBODY from going through though. Standard force field. It should be operable from the inside via a switch (I'm thinking maybe you should have a CR requirement on it so you don't have idiots flipping the switch for S&Gs). This is basically so that if a team is defending a hack it still works. The force field should drain nanites as suggested but I think that it should use the same generator as the rest of the base.

I've always been for increasing turrets abilities when manned.
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Old 2003-09-11, 12:47 PM   [Ignore Me] #17
TheRagingGerbil
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My ideal base...

1) Add 2 AA Turrets to each base. Flak that can reach the flight ceiling is a necessity. Auto mode would have a much slower refire rate then if they were manned.


2) Add a "Kill Box" turret just inside the main door of every base. Would only fire if it were manned.


3) Add IFF locks to every external door. The main base already has them, but they should be added to the wall staircase doors as well. There is nothing worse then a Pounder running into the base and straight up onto the wall only to rain death down on the defenders.


4) Add staircases (ladders would be the shiz) to allow access to roof areas of all the bases. Hot dropped maxes camping the roof are a real pain.


5) Elevate the bases, courtyards and everything, 10 - 15 meters above the ground. Create ramps leading down from all the base entrances.


6) Elevate the bunkers about 20 meters above the ground. Extend the entrance tunnels to inside the courtyard. By doing this with many of the bases current designs, plus my elevation wish, would create awesome choke points at all the base entrances.


7) Add blast-doors to the back door entrance. Mass damage required to open it, similar to the damage required to bring down the generator. The door will open for an enemy if they come at it from the inside and hack the IFF.


8) Add elevated platforms, same level as the top of the walls, for tanks and other vehicles to drive up on. This would give them an advantage to shoot from the safety of the base.
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Old 2003-09-11, 12:58 PM   [Ignore Me] #18
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I'll tell you something I would like to see to help defense.

1) if you are in the SOI of a base the a door get's hacked open a warning should pop up saying, "IFF disabled on <base> door" this would let you know that you are not alone.

2) going with the force field idea a little more practicle. Make a "front door" to the court yard but only about 6 feet high, but with gaps large enough for troops and maybe ATVs in. This would stop magmowing in my own CY. Let anyone open the door from the inside, but you have to disable it to open it if you don't own the base. This would then allow you to let your tanks in but you have to penetrate with troops first.

just my 50 cents.

~Tide
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Old 2003-09-11, 12:58 PM   [Ignore Me] #19
Happy lil Elf
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I've thought about the blast door idea myself. Only disadvantage I can see is unless vehicles cannot shoot the doors directly they'll pose no real obsticle. All you'd need is a medium tank or, hell, even a Lightning/Sunderer and that blast door is gone.
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Old 2003-09-11, 05:37 PM   [Ignore Me] #20
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I love the force field ideas presented here, speciialy the using ntu and connected to generator. This would require squads to protect it ALOT more than normal. I love all the other idea like the 2 flak cannonc with reach to those damn libs thatalways kill all the people waiting at vehic terminal. Also the turret inside the wall is cool idea.

I think that defending should be givven a little more help and attacking, a little more strategy. Vanu would obviously be able to jump the walls, but i think thats cool. Im not sure how good a blast door would work for back door as like previously mentioned, a vanguard will drop it damn scarely quick. I know there was somewhat officla talk about making BD hackable only from inside. I think these are great ideas and hope that someine is watching.
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Old 2003-09-11, 06:10 PM   [Ignore Me] #21
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Some well thought idea's here. I espically like the force fields, back door being hackable from inside only (which are basically features to be) and the elevated base idea. The last one is the only one that I have not heard before and think could work well.
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Old 2003-09-11, 06:40 PM   [Ignore Me] #22
Phaden
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I just thought of something kinda cool, but im not sure it would work.

When a turret is being manned, i think it would be intresting if there was some kind of DL "flashlight/searchlight" that was toggle able. You would only be able to use it when in not zoom form. It would go farther than normal DL and people outdies the turret would see it too. Like i said, i dont know how you could implement it, just that i was thinkin off a night fighting battle with spotlights you had to avoid.

I know im prob just gonna get flamed by the stealthers saying that they have it hard enough as it is, and i will retort in advance: not everyon is a stealther as it is harder and takes more finnesse. If you dont like it then do something else.
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Old 2003-09-11, 08:09 PM   [Ignore Me] #23
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I wouldn't mind making things harder for stealthers. Throughout beta I built stealthers almost exclusively. I don't like them anymore, in my opinion there are far too many. If there were less, it might make it fun again.
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