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2003-10-28, 09:06 PM | [Ignore Me] #1 | ||
Since people are concerned with the radar being to good against infs. How about letting them go through walls and increasing the radar slightly!8p For balance purposes.
---------------------------------------------- And what would it hurt to give it to htem. OO nooo they can get in the base again now! and oo noo whats he going to do to me with that beamer! They stil ahve to take out radar if possible and get over the uncloak time if they dont. ----------------------------------------------- They would still be one shot deaths and even though the idea of them gong through walls might be intimidating, it wouldnt actually give them much more advantage because they would still be just as weak out side. Yes they might be better inside but with better radar and fast display of enemies to people with cr they would only be a slight hassle individually but still be stopable if you can but them off or just lead them to someplace and kill them. They would gain absolutely no offensie abilities. except if they come in mass and hack a terminal wich would once again be hard because of the hack time and give you time to take htem out before they rearm, unless you ahve absolutely no base defense which is then your fault. It would be the perfect way to fix the nerf and would a perfect aditoin to all the changes to encourage base defense. They wouldnt be able to just run through one though at full speed, they would have to stop then do something at the wall. And as i said before if there to strong just increase radar against them to make them have to use more stratagy or skill to do something. It would allow the games base defense to continue to be added to while not fucking over the ghost. and give them a chance to get past sheilds/ give bases with sheilds something more to shoot and take out the sheild base, if skilled enough or not mowed down and not make the sheilded base completely invincible, With a minimal change to there affectiveness(and make a nice thing counter to them!/addition to there game usage.) Does anyoen think this would be a nice idea! |
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2003-10-28, 10:33 PM | [Ignore Me] #2 | ||
Master Sergeant
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It ccoouulldd happen...but i doubt it. Not the worst idea ever, but not the best. Wouldn't it be a little east for them to go through a wall, get behind a deployed max that was defending, and say, boomer him all over the walls? Also, they could sneak in, hack teh CC, then go to another room, checking back every so often and capping any hackers before running off again. Meh... Theyd also be hard to chase...
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Because guns are always better than spoons. |
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2003-10-28, 11:24 PM | [Ignore Me] #3 | ||
the idea is htat they can get through certain walls and avoid combat, not get in it, and restore some of its former base infiltrating abilities. So that even if, lets say, stuff can detect you and fire at you easy, you hve a chance to go through a wal and avoid it or atleast make it have to take hte time to turn to hit you and allow you a little better chance at surviving.
the idea is that they also increase radar affectiveness in conjunction with displays and ability to relay it. and htey would have to completly stop at hte wall and seep through it(give it counters to its affectiveness) and take so much time even leaving you slightly more vulnerable till you our of the wall all the way, if someone can see. Hopefully the movement would be slow enough not to give you away visually but maybe give a distintive show on radar as you disapear and reapear. Plus it obviously goes well, since ther infs, with the new paine module, wich im guessing for basess that have it will make it totally impossibe. So it would make there affectiveness completly dependent on the defenders. And make it fun for ifs to find bases they can take, or help in. With the thing in the first paragraph, If you went through a outer wall(thickest wall possible) you would just enough time, if your good, to avoid other turrets, besides the one directly above you, but maybe not enough for someone whos quick and paying attention or somehow given your possition.(hoping this is with something that can let cr5 show radar to troops somewhat, or atleast infs themselves) Last edited by Ait'al; 2003-10-28 at 11:36 PM. |
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2003-10-28, 11:44 PM | [Ignore Me] #4 | ||
If they did it right, you(as an inf) would have to take more than a normal risk going slow anywhere. So you would pretty much normally have to move fast enough to be visible but in those choice situation of lack of radar, turrets, defense, you could, with the result of allowing them to be usefell even with all the stuff making it harder and leaving room for more defensive stuff and not taking away there playability.
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2003-10-29, 12:34 AM | [Ignore Me] #7 | ||
Part of the bonus if i didnt make this obvious would be connected radar to people with devices. and an ability to display them to troops? to take htem out. I plan on being and inf and would think that would be fun. Like advanced game of hide and seek in bases. Maybe a maze would be a better analogy?
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2003-10-29, 12:56 AM | [Ignore Me] #9 | ||
OOO, your right!
but it would leave obvious choke points. There may be some needed leverage to being able to do it wherever you need/can. Not to mention the base owners could mine htem or something and you would be back completely to sqaure one. voiding the whole point. and he couldnt run right back he would go to the wall stop and slowly seep through the wall at wich he starts 75% still not in the wall and end the same way, going through slowly. The "seep" would be automatic, you couldnt walk in walls and it leaves you unable to stop once you start. leaving time to be killed when you first start to and when you reach the othe side before your free.(You could only go straight through in a straight line perpendicular to the walls surface)(and only while cloaked)mind you this could be a future implant for infs only. All the descriptions are just ideas for how its physical implimentation could make it fesible. Last edited by Ait'al; 2003-10-29 at 01:43 AM. |
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