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Old 2003-10-28, 05:47 PM   [Ignore Me] #16
Doppler
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Stuff like 0 Point certs dont really count perse, most of the stuff you get when you start the game, (agile, standard assault) Ant you snag when you get any vehicle cert, they dont count towards your point total or anything like that.
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Old 2003-10-28, 05:47 PM   [Ignore Me] #17
EarlyDawn
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Standard Assault, Standard Armor, and Agile are all free. ANT is yours to keep with any other vehicle cert. So if you have core combat, you can get four vehicles (with ATV) for 2 cert points. That's a wicked deal.
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Old 2003-10-28, 05:49 PM   [Ignore Me] #18
Terran Sniper
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saaweeettt
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Old 2003-10-28, 06:13 PM   [Ignore Me] #19
Xennon
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They count as certs, you just get them automatically for free.

I suggest checking out my certification calculator at http://www.highcliffedrugstore.co.uk...skillcalc.html to get an idea of how things work and to get some ideas of what certs you want.

Alternativly you can use the PSU cert calc seeing as you are already on their site :-) But I like to pimp mine off :-D
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Old 2003-10-28, 06:21 PM   [Ignore Me] #20
Terran Sniper
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"...drugstore..."? exactly what kind of drugs are they?
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Old 2003-10-28, 06:24 PM   [Ignore Me] #21
Xennon
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DOn't worry about the address :-) Its actually the website for my friends parents shop in bournmouth. I share the webspace with him and haven't registered a domain so it just goes under his.

Its drug store as in Pharmacy :-)
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Old 2003-10-28, 06:30 PM   [Ignore Me] #22
Terran Sniper
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i know what a drug store is. my dad is a pharmacist
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Old 2003-10-28, 06:34 PM   [Ignore Me] #23
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hehe, no doubt, I was just clarifying that it wasn't a haven for crackheads :-)
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Old 2003-10-28, 06:36 PM   [Ignore Me] #24
Terran Sniper
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ok, back to the topic, please
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Old 2003-10-28, 07:49 PM   [Ignore Me] #25
arctik
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If your a grunt you definately want to have atleast Medic so you can heal yourself fast and easy. Also, if you are thinking about doing alot of tower taking get Combat Engineer cause you want to set a few turrets and such around the towers as you catch them.
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Old 2003-10-28, 08:28 PM   [Ignore Me] #26
Aen
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I disagree with Arctik, that you need medic for the grunt. Use med kits. I usually carry 3 if not 4. Medkits are a fast 25 hp, whereas using the medical applicator takes time and who really has that in a gun fight? I use to have both engineering and medical as a grunt. I dropped medic for more med packs and I am now more effective in battle. As for the engy, you gotsa have at least basic engineering. You can repair all armor, including yourself, which comes in really helpful after a fight. But if your a sniper, i would definately get the Medic Cert, you can usually last until you run out of ammo when you have engineer and medic as a sniper.
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Old 2003-10-29, 12:22 AM   [Ignore Me] #27
BDMJ
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If you are a grunt make sure to have medic, but also make sure to pack medkits. This is especially true for rexo loadouts. Before I switched back to infiltration, I carried the med gun (usually only one reload can) and at least 3 medkits. That way you have a fast 25 hp during a gun fight, but also a way to heal yourself after the engagement.
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Old 2003-10-29, 01:39 AM   [Ignore Me] #28
SandTrout
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Medic is a great cert all around. You can find lots of small pockets to stop and heal yourself in an outdoor battle. Hideing behind trees, rocks, and walls works great unless your faceing massive use of thumpers and/or lashers.

However, in indoor fights, you'll need medkits, particularly if your in rexo. My grunt char doesnt have medical yet, but medkits are still extreamly useful, and can increast your lifespan for that extra few seconds needed to get the kill.

Personaly, I think they need to move the switchblade into the Light-tank cert because it realy seems to fit that role better than ATV.
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