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2003-10-29, 04:40 PM | [Ignore Me] #1 | ||
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Why is access to the caverns rotating? I remember this was something SOE was testing during Beta, but now it's gone live, along with the 1.5 minute HARTs. I don't mind the quicker HARTs at all, but I do mind the rotating cavern access. Does anyone know...
a) whether this is a bug or not b) if it's not a bug, what SOE's justification for it is Also, some (other) bugs I've noticed... a) stealthed infiltrators still have the white discs appear below their feet while they're traveling on the ziplines, which gives away their existence and location. b) the cavers DO NOT correspond to their continents. For instance, the cavern below Forseral (which is forested) is an ice cavern. The caverns were supposed to reflect the environment of their continent's surface. Does anyone have any background info on whether or not these are, in fact, bugs, and if not, why they are as they are? |
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2003-10-30, 01:38 AM | [Ignore Me] #12 | ||
Honestly? Population is the answer I'd go with. If they were all open there'd consistantly be empty caverns. Now if each server had twice or in some cases three times as many people that wouldn't matter so much. But as it is it would either spread the population too thin or make getting a module with little no resistance way too common.
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